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模块:Battle skill config/data 1

添加332字节2023年8月3日 (四) 16:39
无编辑摘要
[103005] = {name = "锁定射击",code = "AimAttackDistanceTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对当前目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;3,3.4,3.8,4.2,4.6,4.9,5.3,5.7,6.1,6.5"},
[103105] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
[103201] = {name = "终结打击",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 450,desc = "对单个目标固定造成{}点伤害,并造成{}码的击退效果。",vals = "100,200,300,400,500,600,700,800,900,1000;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
[103202] = {name = "震荡打击",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,并造成{}码的击退效果。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
[103203] = {name = "震荡打击",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,并造成{}码的击退效果。",vals = "1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
[108803] = {name = "猎鹰刑场",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:每隔{}秒会周期性给敌人添加1层标记。开启技能后每次普攻会触发一次额外攻击,指向被标记目标并消耗1层标记。主动效果持续{}秒或至标记全部消耗。",vals = "3,2.8,2.7,2.5,2.3,2.2,2,1.8,1.7,1.5;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
[108901] = {name = "战地哲学馆",code = "VariableBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "根据位于影响格上队友的种类提升不同能力:手枪/冲锋枪提升闪避{},步枪/突击步枪提升伤害{},机枪/霰弹枪提升命中{},持续{}秒。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[109001] = {name = "心情链环",code = "CBJMS",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "点击技能在不同弹药间进行切换,每种弹药提供不同的常驻状态效果:<span style=\"color:#91c1f0\">亚音速弹</span>(默认):提升回避{}/<span style=\"color:#db3d3d\">勺尖弹</span>:提升伤害{}/<span style=\"color:#ffb400\">标准弹</span>:提升命中{}。(装备\"SAAB运动外骨骼\"后,赋予同排的友方人形单位50%心情链环的技能效果)",vals = "30%,34%,38%,42%,46%,49%,53%,57%,61%,65%;40%,45%,50%,55%,60%,65%,70%,75%,80%,85%;110%,120%,130%,140%,150%,160%,170%,180%,190%,200%"},
[109101] = {name = "危机嗅探器",code = "powBuffShield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "若战斗内前方一格存在队友时为队友提供护盾{}点和闪避{},若不存在则提升自身伤害{}和射速{},持续{}秒。",vals = "16,20,23,27,30,34,37,41,44,48;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,23%,26%,28%,31%,34%,37%,39%,42%,45%;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10"},
[109401] = {name = "“再接再厉!”",code = "Clear",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "暂停普通攻击并进行五次演奏,每次提升随机一位队友的伤害和命中{}(装备“荣耀之光”后提升至{}),效果可叠加1层,每层持续3秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%"},
[115801] = {name = "獠牙绽放",code = "coltdefender",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 0,desc = "被动:每次攻击消耗所有弹量,对最近单个目标造成8次伤害(击退概率仅判定1次,伤害不与独头弹、鸟弹效果叠加),距离越远伤害越低,距离越近伤害越高,最高造成{}倍伤害,换弹时间缩减至{}秒。(装备“20G特制独头弹”后,获得主动技能:前置时间0秒,冷却时间8秒,触发技能后,下一次攻击必中。)",vals = "1.6,1.7,1.8,1.9,2,2.1,2.2,2.3,2.4,2.5;3,2.9,2.8,2.7,2.6,2.4,2.3,2.2,2.1,2"},
[115901] = {name = "完美连锁",code = "zb26",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "主动:即刻完成一次特殊换弹,获得{}发额外弹量,使用额外弹量时射击伤害和命中提升{}。\n被动:自身完成一次换弹时,增加队伍中其他机枪一发弹量;每次换弹后自身换弹时间缩减20%,最多60%。\n(装备\"8mm毛瑟特殊弹\"后,自身换弹时额外提升全队机枪伤害6%,持续10秒)",vals = "3,4,4,5,5,6,6,7,7,8;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[116001] = {name = "二重警备",code = "VSK",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "将技能开启时自身当前命中属性的{}附加至伤害属性,持续{}秒;技能开启后的{}次攻击造成两次伤害。(装备\"正义警服\"后,技能开启后的攻击增强为造成三次伤害)",vals = "10%,11%,12%,13%,15%,16%,17%,18%,19%,20%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;1,1,1,1,2,2,2,2,3,3"},
[116101] = {name = "思维演变",code = "AugPara",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "点击技能在不同状态间进行切换。\n每{}秒将自身回避属性转换为伤害和命中属性,每降低1点回避增加2点伤害和1点命中;当前回避不足{}点时停止转换。\n每{}秒将自身伤害和命中属性转换为回避属性,每降低1点伤害和1点命中增加4点回避;当前伤害不足{}点或当前命中不足{}点时停止转换。\n属性增减在其他增益减益后结算,已转换的属性不会因增益消失而消失;切换转换状态后,优先还原已转换属性。",vals = "0.2,0.2,0.167,0.167,0.167,0.133,0.133,0.133,0.1,0.1;85,84,83,82,81,80,79,78,77,75;0.2,0.2,0.167,0.167,0.167,0.133,0.133,0.133,0.1,0.1;50,49,48,47,45,43,41,39,37,35;35,34,33,32,31,30,29,27,25,23"},
[116203] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。(装备“汤姆森外骨骼”后根据自身已损失血量百分比提升伤害和增加暴击率,技能期间嘲讽敌方单位。)",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
[120801] = {name = "逆反辐射",code = "MSBS",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:自身受到伤害/射速/回避/命中的减益时,使敌方全体单位的对应属性降低{}/{}/{}/{},持续3秒。\n攻击12次后给自身一个随机属性降低1%的减益,持续3秒。\n主动:使全体敌方单位受到的伤害增加,敌方单位每拥有一种减益,受到的伤害增加{}点,效果持续{}秒。",vals = "3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30,32,34,37,39,41,43,46,48,50;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[121401] = {name = "AB面翻转",code = "LAMG",cd_time = "480,459,441,420,399,381,360,339,321,300",start_cd_time = 90,desc = "主动:切换至AR模式,技能持续期间移速增加6点,射速最高不会超过150,伤害提升{},命中提升{},持续{}秒。\n被动:允许装备AR装备。",vals = "10%,14%,19%,23%,28%,32%,37%,41%,46%,50%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
[121501] = {name = "超频冲击",code = "VRB",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 150,desc = "接下来5次攻击造成{}倍必中可暴击伤害,场上友方单位超过5个时,每多1个友方单位额外获得1次攻击次数。",vals = "1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"}, [121601] = {name = "战场神偷",code = "CM901",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "偷取1个拥有增益的敌方非Boss单位的3种增益效果,优先偷取护盾、伤害和射速增益,持续{}秒。\n如果没偷取到任何增益,提升自身伤害{},持续{}秒。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"}
}
return data