此模块的文档可以在模块:Enemy info/character data/doc创建
local data = { [100] = {"格里芬","单位来自格里芬"}, [201] = {"稻草人","铁血工造干部"}, [202] = {"行裁者","铁血工造干部"}, [203] = {"猎手","铁血工造干部"}, [204] = {"干扰者","铁血工造干部"}, [205] = {"炼金术士","铁血工造干部"}, [206] = {"破坏者","铁血工造干部"}, [207] = {"计量官","铁血工造干部"}, [208] = {"建筑师","铁血工造干部"}, [209] = {"梦想家","铁血工造干部"}, [210] = {"衔尾蛇","铁血工造干部"}, [211] = {"法官","铁血工造干部"}, [212] = {"代理人","铁血工造干部"}, [214] = {"末日魔犬","末日魔犬,铁血工造研发的兽型单位,比普通机械狗更加强大"}, [215] = {"M16A1","M16被伞病毒感染"}, [216] = {"“涅托”","自称“涅托”的谜之生命体"}, [300] = {"普通","该单位属性较为均衡,没有特别突出的特性"}, [301] = {"危险","单位异常危险,请谨慎应对!"}, [302] = {"巨型","体型庞大,生命值较高!"}, [303] = {"近战","近距离攻击方式"}, [304] = {"高速","拥有较高的移动速度"}, [306] = {"机巧","拥有较高的闪避"}, [307] = {"精准","该单位拥有高命中的特点"}, [308] = {"连发","该单位拥有高攻速的特点"}, [309] = {"装甲","该单位拥有护甲"}, [310] = {"护盾","该单位可以生成抵御一定伤害的护盾"}, [312] = {"力场","该单位拥有制造力场盾的能力"}, [313] = {"免伤","该单位可以免除一定量的伤害"}, [314] = {"散射","该单位可以同时攻击多个目标"}, [315] = {"穿甲","攻击可穿透护甲造成伤害"}, [316] = {"弱化","可为目标施加弱化效果"}, [317] = {"压制","可为目标施加移速降低的效果"}, [319] = {"范围杀伤","拥有造成范围伤害的能力"}, [320] = {"贯穿","可对一条直线的多个单位造成伤害"}, [321] = {"制造","战斗中可以制造新的单位参与战斗"}, [322] = {"埋雷","在战役中会埋下陷阱,目标经过会造成伤害。"}, [323] = {"自爆","接近目标会引爆自己,从而对周围造成巨大的伤害"}, [325] = {"定位","远程锁定一个区域,对该区域的目标造成大量伤害"}, [326] = {"支援","可在战场外支援其他作战中的单位"}, [327] = {"渗透","该单位将无视任何限制与条件持续向前移动"}, [328] = {"骇入","该单位将极大增加我方人形技能的冷却时间"}, [329] = {"必杀","目标拥有不可回避的超高伤害"}, [330] = {"义体","该单位具有多部分生命值,对不同部位造成伤害将产生不同的效果"}, [331] = {"加深","对同一目标的伤害会持续增加"}, [332] = {"对点特化","将优先攻击较少编制的敌方单位并造成额外的伤害"}, [334] = {"重甲","该单位拥有极高的护甲"}, [335] = {"致盲","该单位会大幅度降低我方单位命中"}, [426] = {"技巧·暴徒","对远距离单位造成基础伤害,对接近自身的敌方单位造成必中伤害"}, [427] = {"持盾前进","该单位在移动时将使用盾牌降低受到的伤害,减伤50%"}, [428] = {"干扰B","清除我方所有的正面增益及护盾"}, [429] = {"干扰Y","清除敌方所有的负面效果并给予护盾"}, [430] = {"专业人员","经验不一的专业团队"}, [431] = {"举盾警备","原地举起盾牌持续获得护盾增益"}, [432] = {"蓄力充能","蓄力聚集能量,对目标造成伤害"}, [433] = {"持续伤害","该单位攻击附带重伤效果,持续扣除我方单位生命值"}, [434] = {"投掷","将对预警范围造成大量伤害,注意躲避"}, [435] = {"反机械","该单位会使用反机械的武器对我方机械单位造成巨大伤害"}, [436] = {"核心","作为敌人的部队首脑,被击杀后会下降其他单位伤害和回避"}, [437] = {"指挥","该单位能对场上其他单位产生增益效果"}, [438] = {"召唤者","不停地召唤新单位投入战场"}, [439] = {"窃取者","转移敌方的部分属性值到自身"}, [440] = {"刺杀者","善用刀与钢爪,可对敌方单个编制造成斩杀效果"}, [441] = {"竖盾","降低身后单位所受伤害,竖盾期间自身受到一定伤害后,会提前结束竖盾效果"}, [442] = {"征用","偷取当前攻击目标的命中值并标记,可叠加。普攻会依据标记层数对标记目标造成额外伤害"}, [443] = {"掩护号令","提升己方全体回避"}, [444] = {"铁壁","在场时自身周围友方单位所受伤害降低,敌方单位伤害降低"}, [445] = {"樱反像","给自身增加一个护盾,持续5秒。若持续时间内护盾破裂,提升自身闪避,否则提升自身火力"}, [446] = {"披萨标记","攻击标记敌人,累积三个触发额外伤害并提升自身伤害"}, [447] = {"雪人出击","受到4次雪人的攻击的单位会被标记一个编制,所有编制都被标记时,冻结(眩晕)该单位并造成额外伤害"}, [900] = {"????","有关它的一切都处于迷雾中,神秘的存在"}, [903] = {"训练专用","训练用"}, [908] = {"致命","目标拥有难以承受的超高伤害,千万别被击中"}, [910] = {"自动防御设施","该建筑拥有自主攻击的能力"}, [911] = {"失格异构体","失格异构体"}, [1001] = {"精英","在所属势力中能力突出的存在"}, [1002] = {"格里芬精英","来自格里芬的精英单位"}, [1003] = {"高威胁","该单位对我方威胁很大,请谨慎应对"}, [1004] = {"???",""}, [1005] = {"韧性","该单位对于暴击伤害有着抵抗能力"} } return data