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模块:Gun info

添加589字节2022年7月15日 (五) 22:53
无编辑摘要
local function addCombatInfo()
local speeds = {15,12,7,10,4,6}
local crits = {20,5,40,20,5,40}
root:wikitext('== 战斗数据 ==')
root:newline()
['data-growth'] = gundata.growth
}
if moddata then
ratios = { moddata.life, moddata.power, moddata.rate,
moddata.hit, moddata.dodge, moddata.armor or 0 }
attrdataset:attr{
['data-growing-mod'] = table.concat(ratios, ','),
['data-growth-mod'] = moddata.growth
}
end
local attrtable = root:tag('div'):attr('id', 'attr-table')
attrtable:tag('div'):attr{id = 'attr-round', ['data-attr'] = gundata.round or 0, ['data-mod'] = moddata and (moddata.round or (gundata.round or 0)) or nil}
attrtable:tag('div'):wikitext('<div>移速</div><div>' .. tostring(speeds[gundata.type]) .. '</div>')
attrtable:tag('div'):wikitext('<div>暴击</div><div>' .. tostring(gundata.crit or crits[gundata.type]) .. '</div>')
attrtable:tag('div'):wikitext('<div>暴伤</div><div>150%</div>')
local self_pos
local effect_poses
makeEffectTable(self_pos, effect_poses)
if moddata then
local ratios = { moddata.life, moddata.power, moddata.rate,
moddata.hit, moddata.dodge, moddata.armor or 0 }
attrtable:attr{
['data-growing-mod'] = table.concat(ratios, ','),
['data-growth-mod'] = moddata.growth
}
self_pos, effect_poses = getGridPositions(moddata.grid_center or 13, moddata.grid_pos)
makeEffectTable(self_pos, effect_poses)