“模板:战术人形信息”的版本间的差异
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小 |
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(未显示同一用户的8个中间版本) | |||
第1行: | 第1行: | ||
<includeonly>{{#invoke:gun info|gunInfo|{{{1}}}}}{{#widget:unitShowcase|type=gun|hitmotion={{{响应配置|}}}|order={{{配置顺序|}}}}}{{#widget:战术人形属性}}{{#widget:技能|unittype=doll}}{{#widget:style|style= | <includeonly>{{#invoke:gun info|gunInfo|{{{1}}}}}{{#widget:unitShowcase|type=gun|hitmotion={{{响应配置|}}}|order={{{配置顺序|}}}}}{{#widget:战术人形属性}}{{#widget:技能|unittype=doll}}{{#widget:style|style= | ||
.dollinfo div { color: black; line-height: 1; } | .dollinfo div { color: black; line-height: 1; } | ||
− | .dollinfo > div:not(:nth-child(5)) { padding: 0.5em; } | + | .dollinfo > div:not(:nth-child(5)) { padding: 0.7em 0.5em 0.5em; } |
.dollinfo a { color: black; border-bottom: 2px dotted; text-decoration: none; } | .dollinfo a { color: black; border-bottom: 2px dotted; text-decoration: none; } | ||
− | #dollwph, #dolldph, #dollobh, #dollinh { font-weight: bold; } | + | #dollwph, #dollilh, #dollcvh, #dolldph, #dollobh, #dollinh { font-weight: bold; } |
#dollnum, #dollrar { font-size: 24px; border-bottom: 4px double; } | #dollnum, #dollrar { font-size: 24px; border-bottom: 4px double; } | ||
#dollnum { grid-area: num; font-weight: bold; font-family: monospace; } | #dollnum { grid-area: num; font-weight: bold; font-family: monospace; } | ||
#dollrar { grid-area: rar; text-align: right; } | #dollrar { grid-area: rar; text-align: right; } | ||
#dollrar span { display: inline-block; transform: rotate(-18deg); } | #dollrar span { display: inline-block; transform: rotate(-18deg); } | ||
− | #dollwph { grid-area: wph; } | + | #dollwph { grid-area: wph; } #dollwpd { grid-area: wpd; } |
− | #dollwpd { grid-area: wpd; } | ||
#dollwpd img { width: 45px; height: auto; filter: invert(1); clip-path: inset(3px); } | #dollwpd img { width: 45px; height: auto; filter: invert(1); clip-path: inset(3px); } | ||
#dollpic { grid-area: pic; } | #dollpic { grid-area: pic; } | ||
#dollpic div { border: 2px solid white; box-shadow: 1px 1px 4px rgba(0,0,0,.2); width: 80px; } | #dollpic div { border: 2px solid white; box-shadow: 1px 1px 4px rgba(0,0,0,.2); width: 80px; } | ||
#dollpic img { width: 80px; height: 80px; } | #dollpic img { width: 80px; height: 80px; } | ||
− | #dolldph { grid-area: dph; } | + | #dollilh { grid-area: ilh; } #dollild { grid-area: ild; } |
− | #dolldpd { grid-area: dpd; } | + | #dollcvh { grid-area: cvh; } #dollcvd { grid-area: cvd; } |
− | #dollobh { grid-area: obh; } | + | #dolldph { grid-area: dph; } #dolldpd { grid-area: dpd; } |
− | #dollobd { grid-area: obd; line-height: initial; } | + | #dollobh { grid-area: obh; } #dollobd { grid-area: obd; line-height: initial; } |
− | #dollinh { grid-area: inh; } | + | #dollinh { grid-area: inh; } #dollind { grid-area: ind; line-height: initial; } .mw-content-ltr .mw-collapsible-toggle { float: none; } |
− | #dollind { grid-area: ind; line-height: initial; } | ||
.dollinfo { background: linear-gradient(to right, #d0d0d0d0, #d0d0d0d0 50%, #bbba), url(/images/d/d5/Noise.svg) repeat center/80px 80px, #333; } | .dollinfo { background: linear-gradient(to right, #d0d0d0d0, #d0d0d0d0 50%, #bbba), url(/images/d/d5/Noise.svg) repeat center/80px 80px, #333; } | ||
.dollinfo { | .dollinfo { | ||
第28行: | 第26行: | ||
grid-template-columns: 1fr 3fr 1fr 3fr 1.6fr; | grid-template-columns: 1fr 3fr 1fr 3fr 1.6fr; | ||
grid-auto-rows: minmax(42px, auto); | grid-auto-rows: minmax(42px, auto); | ||
− | grid-template-areas: "num num num rar rar""wph wpd wpd wpd pic""dph dpd | + | grid-template-areas: "num num num rar rar""wph wpd wpd wpd pic""ilh ild cvh cvd pic""dph dpd inh ind ind""obh obd inh ind ind""obh obd inh ind ind"; |
} | } | ||
.content .dollinfo { | .content .dollinfo { | ||
grid-template-columns: 2.4fr 3fr 4fr 1.6fr; | grid-template-columns: 2.4fr 3fr 4fr 1.6fr; | ||
− | grid-template-areas: "num num rar rar""wph wpd wpd pic""dph dpd dpd | + | grid-template-areas: "num num rar rar""wph wpd wpd pic""ilh ild ild pic""cvh cvd cvd pic""dph dpd dpd dpd""obh obd obd obd""inh ind ind ind"; |
} | } | ||
.content .mw-parser-output #doll-container h2, .content .mw-parser-output #doll-container h3 { display: block; } | .content .mw-parser-output #doll-container h2, .content .mw-parser-output #doll-container h3 { display: block; } | ||
第39行: | 第37行: | ||
background: #fff1; | background: #fff1; | ||
box-shadow: 2px 4px 6px #0002; | box-shadow: 2px 4px 6px #0002; | ||
+ | height: fit-content; | ||
} | } | ||
+ | |||
+ | #pow {background-image: url(/images/1/16/Data_Pow.png);} | ||
+ | #hit {background-image: url(/images/6/6d/Data_Hit.png);} | ||
+ | #dodge {background-image: url(/images/5/5f/Data_Dodge.png);} | ||
+ | #rate {background-image: url(/images/7/72/Data_Rate.png);} | ||
+ | #armor {background-image: url(/images/8/89/Data_Armor.png);} | ||
+ | #growth {background-image: url(/images/9/94/Data_Growth.png);} | ||
+ | #critpow {background-image: url(/images/1/12/Data_CtPow.png);} | ||
+ | #crit {background-image: url(/images/5/5d/Data_Ct.png);} | ||
+ | #speed {background-image: url(/images/2/2f/Data_Move.png);} | ||
+ | #max_rate {background-image: url(/images/b/bd/Data_Rate_Limit.png);} | ||
+ | #ap {background-image: url(/images/b/b2/Data_AP.png);} | ||
+ | #rec {background-image: url(/images/3/3b/Data_Rec.png);} | ||
+ | |||
.skill-table { | .skill-table { | ||
background: linear-gradient(#00000040,#00000040), no-repeat top left/126px url('/images/a/a2/勋章底纹.png'), linear-gradient(110deg, #6e6e6e 170px, #fff0 171px), #4b4b4b; | background: linear-gradient(#00000040,#00000040), no-repeat top left/126px url('/images/a/a2/勋章底纹.png'), linear-gradient(110deg, #6e6e6e 170px, #fff0 171px), #4b4b4b; | ||
第45行: | 第58行: | ||
.skill-table.skill1 { | .skill-table.skill1 { | ||
background: linear-gradient(#00000040,#00000040), no-repeat top left/126px url('/images/a/a2/勋章底纹.png'), linear-gradient(110deg, #587025 170px, #fff0 171px), #4b4b4b; | background: linear-gradient(#00000040,#00000040), no-repeat top left/126px url('/images/a/a2/勋章底纹.png'), linear-gradient(110deg, #587025 170px, #fff0 171px), #4b4b4b; | ||
+ | } | ||
+ | .content .lv-control { text-align: right; } | ||
+ | |||
+ | #unit-image-showcase { aspect-ratio: 1 / 1; } | ||
+ | .mw-parser-output #unit-image-display canvas, | ||
+ | .mw-parser-output #unit-image-display img { | ||
+ | aspect-ratio: 1 / 1; | ||
+ | height: auto; | ||
+ | width: 100%; | ||
+ | } | ||
+ | |||
+ | @media screen and (min-width: 1742px) { | ||
+ | .mw-parser-output #doll-container { | ||
+ | display: grid; | ||
+ | grid-template-areas: "ic ac""ic sc""ic ec"; | ||
+ | grid-template-columns: minmax(512px, 100%) 640px; | ||
+ | } | ||
+ | #image-container { grid-area: ic; } | ||
+ | #stat-container { grid-area: ac; } | ||
+ | #skill-container { grid-area: sc; } | ||
+ | #equip-container { grid-area: ec; } | ||
+ | #unit-image-showcase { width: 100%; } | ||
} | } | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{战术人形信息|122|响应配置=head:交互1,交互2;body:交互3,结契后交互;leg:交互4,交互5{{!}}head:交互1;body:交互2,交互3;leg:交互4,交互5|配置顺序=Mod}} | {{战术人形信息|122|响应配置=head:交互1,交互2;body:交互3,结契后交互;leg:交互4,交互5{{!}}head:交互1;body:交互2,交互3;leg:交互4,交互5|配置顺序=Mod}} | ||
</noinclude> | </noinclude> |
2024年4月9日 (二) 17:58的最新版本
人形外观
初始形象
战斗数据
×1 | ×2 | ×3 | ×4 | ×5 |
---|---|---|---|---|
伤害 | |
---|---|
命中 | |
回避 | |
射速 | |
护甲 | |
成长 |
暴伤 | 150% |
---|---|
暴击 | 20% |
移速 | 10 |
射速上限 | 135 |
穿甲 | 15 |
修复 | 110 |
对冲锋枪有效 伤害+30% 回避+10% |
对冲锋枪有效 伤害+35% 回避+12% |
技能
突击者之眼 | |
等级10前置冷却秒/冷却时间秒 | |
每次攻击会对目标造成次伤害,持续秒。 |
突击者之眼改型1强化 | |
等级10前置冷却秒/冷却时间秒 | |
每次攻击会对目标造成次伤害,持续秒。 |
突击者姿态改型2解锁 | |
等级10前置冷却秒/冷却时间秒 | |
每对同一目标造成3次伤害,额外造成敌方最大生命值的伤害,该伤害计算护甲但无视护盾,最大不超过自身火力的。 |