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| {{Hide生命参数=105|护甲参数=0|命中参数=140|回避参数=95|伤害参数=128|射速参数=85|成长参数=142|范围参数=100|标题移动参数=100|穿甲参数=15|暴击参数=40|弹链参数=0|内容生命100=70|命中100=81|回避100=82|伤害100=40|射速100=49|暴击100=40
| {{Hide装备槽1类型=配件|装备槽1装备1=夜战装备|装备槽1装备2=消音器|装备槽1装备3=备用瞄具|装备槽2类型=弹匣|标题装备槽2装备1=状态弹|装备槽2装备2=特殊弹匣|内容装备槽3类型=人形|装备槽3装备1=外骨骼
| {{Hide技能名称=无畏者之拥|技能icon=Links|技能冷却=450,441,429,420,411,399,390,381,369,360|技能前置=180,180,180,180,180,180,180,180,180,180|技能描述1=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>3%<\/skill>/<skill>3%<\/skill>/<skill>15%<\/skill>/<skill>15%<\/skill>/<skill>6%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>40%<\/skill>的概率使自身伤害提升<skill>15%<\/skill>(上限6层),持续<skill>3秒<\/skill>。|技能描述2=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>3%<\/skill>/<skill>3%<\/skill>/<skill>17%<\/skill>/<skill>17%<\/skill>/<skill>7%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>47%<\/skill>的概率使自身伤害提升<skill>17%<\/skill>(上限6层),持续<skill>3.2秒<\/skill>。|技能描述3=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>4%<\/skill>/<skill>4%<\/skill>/<skill>18%<\/skill>/<skill>18%<\/skill>/<skill>7%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>53%<\/skill>的概率使自身伤害提升<skill>18%<\/skill>(上限6层),持续<skill>3.4秒<\/skill>。|技能描述4=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>4%<\/skill>/<skill>4%<\/skill>/<skill>20%<\/skill>/<skill>20%<\/skill>/<skill>8%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>60%<\/skill>的概率使自身伤害提升<skill>20%<\/skill>(上限6层),持续<skill>3.7秒<\/skill>。|技能描述5=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>5%<\/skill>/<skill>5%<\/skill>/<skill>22%<\/skill>/<skill>22%<\/skill>/<skill>9%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>67%<\/skill>的概率使自身伤害提升<skill>22%<\/skill>(上限6层),持续<skill>3.9秒<\/skill>。|技能描述6=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>5%<\/skill>/<skill>5%<\/skill>/<skill>23%<\/skill>/<skill>23%<\/skill>/<skill>9%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>73%<\/skill>的概率使自身伤害提升<skill>23%<\/skill>(上限6层),持续<skill>4.1秒<\/skill>。|技能描述7=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>5%<\/skill>/<skill>5%<\/skill>/<skill>25%<\/skill>/<skill>25%<\/skill>/<skill>10%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>80%<\/skill>的概率使自身伤害提升<skill>25%<\/skill>(上限6层),持续<skill>4.3秒<\/skill>。|技能描述8=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>6%<\/skill>/<skill>6%<\/skill>/<skill>27%<\/skill>/<skill>27%<\/skill>/<skill>11%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>87%<\/skill>的概率使自身伤害提升<skill>27%<\/skill>(上限6层),持续<skill>4.6秒<\/skill>。|标题技能描述9=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>6%<\/skill>/<skill>6%<\/skill>/<skill>28%<\/skill>/<skill>28%<\/skill>/<skill>11%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>93%<\/skill>的概率使自身伤害提升<skill>28%<\/skill>(上限6层),持续<skill>4.8秒<\/skill>。|内容技能描述10=被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升<skill>6%<\/skill>/<skill>6%<\/skill>/<skill>30%<\/skill>/<skill>30%<\/skill>/<skill>12%<\/skill>,持续3秒;<br>主动:接下来的六次攻击有<skill>100%<\/skill>的概率使自身伤害提升<skill>30%<\/skill>(上限6层),持续<skill>5秒<\/skill>。
|国籍=美国
|国旗=[[文件:Flag of the United States.svg.png|25px]]
|组织=nation_US
|旧版自我介绍=指挥官,您就是我的新“猎物”吗?哼哼,请放心,我没有任何不敬的意思。
|介绍CN=类型 左轮手枪<br>总重 1,048克(7½"枪管)<br>全长 11"(279毫米 - 5½"枪管);<br> 13"(318毫米 - 7½"枪管)<br>弹药 .45柯尔特,.44-40温彻斯特,.38-40温彻斯特,.32-20温彻斯特,其他<br>枪机种类 单动式<br>供弹方式 6发弹巢<br>瞄准具型式 前后准星
|介绍EN=Type Revolver<br>Weight 1,048 g (with 7½" barrel)<br>Length 11" (279 mm – with 5½" barrel);<br> 12.5" (318 mm – with 7½" barrel)<br>Cartridge .45 Colt, .44-40 WCF, .38-40 WCF,<br> .32-20 WCF, .38 Colt and many others,<br> including .22 LR, .38 Special,<br> .357 Magnum and .44 Special<br>Action Single-action revolver<br>Feed system 6-shot Cylinder
}}