<script> const std_attrs = [
[1.28, 40, 60], //assist_damage [2.22, 50, 50], //assist_def_break [2.07, 60, 40], //assist_hit [1.97, 60, 40]];//assist_reload
const type_attrs = [
[147.51, 157.82, 126.96, 53.53],//type 1 ATW [172.22, 36.43, 71.4, 95.2], //type 2 MTR [84.61, 78.49, 96.87, 219.7]]; //type 3 AGL
const rank_rates = [50, 60, 70, 85, 100]; const attrs = []; const rates = []; const squad_type = - 1;
function attrMain() {}
function calcBasicAttr(attr, lv) {
return Math.ceil(attrs[attr] * rates[0] * std_attrs[attr][0] * std_attrs[attr][1] * type_attrs[squad_type][attr] * (lv + 49) / 1e8);
}
function calcCPUAttr(attr, rank) {
return Math.ceil(attrs[attr] * rates[1] * std_attrs[attr][0] * std_attrs[attr][2] * type_attrs[squad_type][attr] * 149 * rank_rates[rank] / 1e10);
} </script>