<script> let fr = Math.fround; const std_attrs = [
[fr(1.28), 40, 60], //assist_damage [fr(2.22), 50, 50], //assist_def_break [fr(2.07), 60, 40], //assist_hit [fr(1.97), 60, 40]];//assist_reload
const type_attrs = [
[fr(147.51), fr(157.82), fr(126.96), fr(53.53)], //type 1 ATW [fr(172.22), fr(36.43), fr(71.4), fr(95.2)], //type 2 MTR [fr(84.61), fr(78.49), fr(96.87), fr(219.7)]];//type 3 AGL
const rank_rates = [50, 60, 70, 85, 100]; const attrs = []; const rates = []; const squad_type = ;
function calcBasicAttr(attr, lv) {
return Math.ceil(attrs[attr] * rates[0] * std_attrs[0] * std_attrs[1] * type_attrs[squad_type][attr] * (lv + 49) / 1e8);
function calcCPUAttr(attr, rank) {
return Math.ceil(attrs[attr] * rates[1] * std_attrs[0] * std_attrs[2] * type_attrs[squad_type][attr] * 149 * rank_rates[rank] / 1e10);
</script>