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/* Auto Grid START */
@media screen and (max-width: 900px) {
#Equiptable:not(.minimode) tr::after {content:"";grid-column: auto/span 2;grid-row-start: 2 ;background: linear-gradient(45deg, rgb(85 85 85 / 47%), rgb(85 85 85 / 47%));background-repeat: no-repeat;background-position: 1px 1px;background-size: calc(100% - 2px) calc(100% - 2px);}
.skin-minerva #Equiptable:not(.minimode) tr::after{background-image: linear-gradient(45deg, rgb(119 119 119 / 0.34), rgb(119 119 119 / 0.34));}
.skin-minerva table#Equiptable:not(.minimode) tr td {border-width:1px !important}
#Equiptable:not(.minimode) tr {background:transparent !important;}
@media screen and (max-width: 500px) {
.skin-minerva #Equiptable *{font-size:0.8rem;}
</style><div style="max-width: 70rem;">
<div id="buttonContainer" style="margin: 2px;">
<div>
<button class="clearSelect">清除</button>
<button class="invertSelect">反选</button>
<label for="type1gx"><input type="checkbox" id="type1gx" class="filter_item" /><div>特殊配件</div></label>
<label for="type1qx"><input type="checkbox" id="type1qx" class="filter_item" /><div>特殊弹匣</div></label>
<label for="type1hd"><input type="checkbox" id="type1hd" class="filter_item" /><div>特殊人形装备</div></label>
</div>
<div>
<button class="clearSelect">清除</button>
<label for="MGEquip"><input type="checkbox" id="MGEquip" class="filter_item" /><div>机枪装备</div></label>
<label for="SGEquip"><input type="checkbox" id="SGEquip" class="filter_item" /><div>霰弹枪装备</div></label>
</div>
<div>
<label for="Obtainph"><input type="checkbox" id="Obtainph" class="filter_item" /><div>排行奖励</div></label>
<label for="Obtainxz"><input type="checkbox" id="Obtainxz" class="filter_item" /><div>心智升级</div></label>
<label for="Obtainhs"><input type="checkbox" id="Obtainhs" class="filter_item" /><div>黑市商店机密商店</div></label>
<label for="Obtainmy"><input type="checkbox" id="Obtainmy" class="filter_item" /><div>每月签到</div></label>
<label for="Obtainhy"><input type="checkbox" id="Obtainhy" class="filter_item" /><div>灰域探查</div></label>
</div>
</div></div><BR>
<script type="text/javascript">
var equipElement = document.querySelectorAll('.equipdata');
equipElement.forEach(function(el,i){el.dataset.nameIngame=el.dataset.nameIngame.replaceAll("_"," ")})
for (var k = 0; k < 1000; k++) { equipTarget[k] = -1; }
var gunDollStr = ["HG", "SMG", "AR", "RF", "MG", "SG"];
var equipCheckbox = document.querySelectorAll('.filter_item');
function checkGunDollStr(i) { //装备枪种
for (var j = 0; j < gunDollStr.length; j++) {
if (equipCheckbox[j+ gunTypeStr.length].checked == false) continue;
if (gunDollStr[j] == equipElement[i].getAttribute('data-equip-dolltype')) {
checkGunTypeStr(i);
function checkGunTypeStr(i) { //装备种类
var equipClass2 = equipElement[i].getAttribute('data-equip-class2');
for (var j = 0; j < gunType1StrgunTypeStr.length; j++) { if (equipCheckbox[j + gunDollStr.length].checked == false) continue; if (equipClass1 == "配件" && equipClass2 == gunType1Str[j]) { checkGunGetStr(i); return; } } for (var j = 0; j < gunType2Str.length; j++) { if (equipCheckbox[j + gunDollStr.length + gunType1Str.length].checked == false) continue; if (equipClass1 == "弹匣" && equipClass2 == gunType2Str[j]) { checkGunGetStr(i); return; } } for (var j = 0; j < gunType3Str.length; j++) { if (equipCheckbox[j + gunDollStr.length + gunType1Str.length + gunType2Str.length].checked == false) continue; if (equipClass1 == "人形装备" && equipClass2 == gunType3StrgunTypeStr[j]) {
checkGunGetStr(i);
return;
function checkGunGetStr(i) { //获得途径
for (var j = 0; j < gunGetStr.length; j++) {
if (equipCheckbox[j + gunDollStr.length + gunType1Str.length + gunType2Str.length + gunType3StrgunTypeStr.length].checked == false) continue;
if (equipElement[i].getAttribute('data-obtain') == gunGetStr[j]) {
equipPrep(i);
}
var output = `<table id="Equiptable" class="stattable dollTable ${liteCheck()}" style="text-align:center; mid-width:300px; width:100%;">`;
output += `<thead><tr><th style="min-width:120px;max-width:120px">装备<\/th><th style="min-width:110px;max-width:110px">图标<\/th><th>类型<\/th><th>伤害<\/th><th>命中<\/th><th>回避<\/th><th>射速<\/th><th>暴击<\/th><th>暴伤<\/th><th>穿甲<\/th><th>护甲<\/th><th>夜视<\/th><th>弹量<\/th><th>移速<\/th><th>效果<\/th><th style="width:110px; text-align:center;">适用人形<\/th><th>获得途径<\/th><\/tr><\/thead>`;
output += `<tbody id="Equiptbody">` + htmlline + `<\/tbody><\/table>`;
function toDollName(i) { //Name模板
var thisDoll = equipElement[equipTarget[i]];
}
}