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模块:Battle skill config/data other

添加1,382字节2024年5月9日 (星期四)
无编辑摘要
[200201] = {name = "狂躁血脉",code = "comboBuffSelf",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 0,desc = "每次换弹后提升伤害{},效果可叠加,每层效果持续25秒。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%"},
[301502] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.2,1.3,1.5,1.6,1.7,1.9,2,2.1,2.3,2.4"},
[301504] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
[710101] = {name = "调酒时间",code = "Jill",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "战斗中吉尔会根据装备栏中的配料组合调制不同的饮料,调制时间3秒,每种饮料对应不同的增益。\n吉尔无法攻击,吉尔的每1点基础伤害都会为自身提供1%的冷却缩减(对前置冷却无效),上限30%。\n<span style=\"color:#db3d3d\">■</span>甜Adelhyde <span style=\"color:#70ad47\">■</span>辣Flanergide <span style=\"color:#91c1f0\">■</span>酒精Karmotrine <span style=\"color:#ffb400\">■</span>苦BronsonExt <span style=\"color:#2e74b5\">■</span>酸PwdDelta \n╔∷∷∷∷∷∷∷∷♪♪Menu♪♪∷∷∷∷∷∷∷∷╗\n <span style=\"color:#ffb400\">■</span>苦<span style=\"color:#70ad47\">■</span>辣<span style=\"color:#91c1f0\">■</span>酒 Big Beer \n 提升霰弹{}护甲,{}伤害和命中,持续{}秒。\n <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#2e74b5\">■</span>酸 Brandtini\n 提升机枪{}伤害和命中,持续{}秒。\n <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#ffb400\">■</span>苦<span style=\"color:#91c1f0\">■</span>酒 Piano Woman\n 提升我方前排{}回避,其他单位提升{}伤\n 害, 持续{}秒。\n <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#91c1f0\">■</span>酒 Moonblast \n 提升我方全体{}射速,持续{}秒。\n <span style=\"color:#ffb400\">■</span>苦<span style=\"color:#2e74b5\">■</span>酸<span style=\"color:#70ad47\">■</span>辣 Bleeding Jane\n 提升我方步枪和突击步枪{}暴击,使溢出\n 暴击率的60%转化为暴伤提升,持续{}秒。\n <span style=\"color:#91c1f0\">■</span>酒<span style=\"color:#91c1f0\">■</span>酒<span style=\"color:#91c1f0\">■</span>酒 Fringe Weaver\n 提升我方全体{}伤害,持续{}秒;增益效果\n 结束后获得醉酒效果,降低{}伤害和命中,\n 持续3秒。\n <span style=\"color:#db3d3d\">❈❈❈</span>基础饮品Sugar Rush\n 提升我方全体伤害{},持续{}秒。\n╚∷∷∷∷∷∷∷♪♪Night Night♪♪∷∷∷∷∷∷╝",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,19%,19%,18%,18%,17%,17%,16%,16%,15%;10%,11%,12%,13%,14%,14%,15%,16%,17%,18%;5,6,6,6,7,7,7,8,8,8"},
[710201] = {name = "红色间歇泉",code = "Dana",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "跃起并锤击地面造成大爆炸,对半径2范围内的敌人造成{}倍伤害和击退;自身每1点护甲值都会使技能伤害提升1%。\nFavoriteDrink:受到BigBeer增益时,自身每有1点护甲获得1点护盾。\n普通攻击:发射一枚会爆炸的火箭飞拳,只能攻击一个敌人,对目标造成{}倍伤害,并有{}概率击退目标。(不与独头弹、鸟弹效果叠加)",vals = "0.3,0.33,0.37,0.4,0.43,0.47,0.5,0.53,0.57,0.6;1.2,1.27,1.33,1.4,1.47,1.53,1.6,1.67,1.73,1.8;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
[992232] = {name = "游击专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},并额外增加自身移速5点,持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[1000302] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。(装备\"特制PR导轨\"后,连珠终结的强化攻击伤害必中且必定暴击。)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
[1000601] = {name = "安魂香",code = "M1851N",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:本场战斗我方所有单位常驻命中下降80%的减益效果并且无法获得命中提升的增益效果,敌方单位无法获得伤害增益效果。\n主动:降低敌方全体单位命中{},并赋予敌方全体单位{}易伤效果,持续{}秒。",vals = "30%,36%,41%,47%,52%,58%,63%,69%,74%,80%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
[1000701] = {name = "赫拉冬的守护",code = "P50",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:我方其他人形第一次受到伤害时会获得{}点护盾和{}回避提升,持续至战斗结束。P90受到的增益效果翻倍。\n主动:降低敌方全体伤害{},持续{}秒并清除一次非Boss单位护盾。",vals = "10,12,13,15,17,18,20,22,23,25;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[1000801] = {name = "靡丽六杀",code = "MartiniHenry",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "被动:每次普通攻击造成6次20%的伤害,每次伤害均附带普攻特效效果。累计攻击300次后(计算自身编制),敌方所有单位回避下降100%并且被赋予10%易伤效果,持续8秒。\n主动:提升自身伤害{},同时提升影响格上友方单位回避{},持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[1000901] = {name = "闪光弹",code = "Flashbomb",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕,只命中1个敌人时额外赋予其20%易伤效果,持续4.5秒。夜间额外提升我方全体夜视性能{},持续{}秒。(装备\"特殊作战服\"后,闪光弹冷却时间缩减25%。)",vals = "2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5;50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;6,6.3,6.7,7,7.3,7.7,8,8.3,8.7,9"},
[1000905] = {name = "御火坚垒",code = "79typeMod2",cd_time = "45,45,45,45,45,45,45,45,45,45",start_cd_time = 0,desc = "自身不受到伤害时每1.5秒获得一层坚韧,提升自身{}伤害和暴击率,上限5层,持续{}秒。受到伤害时获得自身{}最大生命值的护盾,持续{}秒。(3秒内只能触发一次)",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6,6.7,7.3,8,8.7,9.3,10,10.7,11.3,12;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6,6.7,7.3,8,8.7,9.3,10,10.7,11.3,12"}
}
return data

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