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模块:Battle skill config/data other

添加14,854字节2024年4月19日 (星期五)
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[301502] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.2,1.3,1.5,1.6,1.7,1.9,2,2.1,2.3,2.4"},
[301504] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
[710101] = {name = "调酒时间",code = "Jill",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "战斗中吉尔会根据装备栏中的配料组合调制不同的饮料,调制时间3秒,每种饮料对应不同的增益。\n吉尔无法攻击,吉尔的每1点基础伤害都会为自身提供1%的冷却缩减(对前置冷却无效),上限30%。\n<span style=\"color=:#db3d3d\">■</colorspan>甜Adelhyde <span style=\"color=:#70ad47\">■</colorspan>辣Flanergide <span style=\"color=:#91c1f0\">■</colorspan>酒精Karmotrine <span style=\"color=:#ffb400\">■</colorspan>苦BronsonExt <span style=\"color=:#2e74b5\">■</colorspan>酸PwdDelta \n╔∷∷∷∷∷∷∷∷♪♪Menu♪♪∷∷∷∷∷∷∷∷╗\n <span style=\"color=:#ffb400\">■</colorspan>苦<span style=\"color=:#70ad47\">■</colorspan>辣<span style=\"color=:#91c1f0\">■</colorspan>酒 Big Beer \n 提升霰弹{}护甲,{}伤害和命中,持续{}秒。\n <span style=\"color=:#db3d3d\">■</colorspan>甜<span style=\"color=:#db3d3d\">■</colorspan>甜<span style=\"color=:#2e74b5\">■</colorspan>酸 Brandtini\n 提升机枪{}伤害和命中,持续{}秒。\n <span style=\"color=:#db3d3d\">■</colorspan>甜<span style=\"color=:#ffb400\">■</colorspan>苦<span style=\"color=:#91c1f0\">■</colorspan>酒 Piano Woman\n 提升我方前排{}回避,其他单位提升{}伤\n 害, 持续{}秒。\n <span style=\"color=:#db3d3d\">■</colorspan>甜<span style=\"color=:#db3d3d\">■</colorspan>甜<span style=\"color=:#91c1f0\">■</colorspan>酒 Moonblast \n 提升我方全体{}射速,持续{}秒。\n <span style=\"color=:#ffb400\">■</colorspan>苦<span style=\"color=:#2e74b5\">■</colorspan>酸<span style=\"color=:#70ad47\">■</colorspan>辣 Bleeding Jane\n 提升我方步枪和突击步枪{}暴击,使溢出\n 暴击率的60%转化为暴伤提升,持续{}秒。\n <span style=\"color=:#91c1f0\">■</colorspan>酒<span style=\"color=:#91c1f0\">■</colorspan>酒<span style=\"color=:#91c1f0\">■</colorspan>酒 Fringe Weaver\n 提升我方全体{}伤害,持续{}秒;增益效果\n 结束后获得醉酒效果,降低{}伤害和命中,\n 持续3秒。\n <span style=\"color=:#db3d3d\">❈❈❈</colorspan>基础饮品Sugar Rush\n 提升我方全体伤害{},持续{}秒。\n╚∷∷∷∷∷∷∷♪♪Night Night♪♪∷∷∷∷∷∷╝",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,19%,19%,18%,18%,17%,17%,16%,16%,15%;10%,11%,12%,13%,14%,14%,15%,16%,17%,18%;5,6,6,6,7,7,7,8,8,8"},
[710201] = {name = "红色间歇泉",code = "Dana",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "跃起并锤击地面造成大爆炸,对半径2范围内的敌人造成{}倍伤害和击退;自身每1点护甲值都会使技能伤害提升1%。\nFavoriteDrink:受到BigBeer增益时,自身每有1点护甲获得1点护盾。\n普通攻击:发射一枚会爆炸的火箭飞拳,只能攻击一个敌人,对目标造成{}倍伤害,并有{}概率击退目标。(不与独头弹、鸟弹效果叠加)",vals = "0.3,0.33,0.37,0.4,0.43,0.47,0.5,0.53,0.57,0.6;1.2,1.27,1.33,1.4,1.47,1.53,1.6,1.67,1.73,1.8;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
[710301] = {name = "私密改造",code = "dorothy",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "点击技能,在MIRD113与纳米迷彩间进行切换:\nMIRD113:启用时提升自身伤害{},降低同排队友命中{}但提升回避{},同排增益无法触发蟒蛇被动;\n纳米迷彩:启用时提升自身回避{},降低同排队友回避{}但提升命中{},同排增益无法触发蟒蛇被动;\n多萝西在中间一行时默认启用纳米迷彩/反之默认启用MIRD113。\nFavoriteDrink:受到PianoWoman增益时,抵消50%自身技能的负面效果。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;60%,58%,56%,53%,51%,49%,47%,44%,42%,40%;50%,53%,57%,60%,63%,68%,70%,73%,77%,80%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;60%,58%,56%,53%,51%,49%,47%,44%,42%,40%;50%,53%,57%,60%,63%,68%,70%,73%,77%,80%"},
[740004] = {name = "庇护者共识",code = "G36CMOD",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 15,desc = "开场后,对自身造成一次50点伤害后获得\"庇护\"效果:效果持续时间内,该人形不会掉编;\n\"庇护\"效果的持续时间由场上突击步枪或冲锋枪的数量单位决定:包括自身在内,每一把突击步枪或冲锋枪单位将提供{}秒的效果持续时间。\n战役中每获得一次战斗胜利,都将减少20%的\"庇护\"效果持续时间,上限3层。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
[740008] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的穿透护盾的伤害并解除蓄力。",vals = "2.1,2.2,2.3,2.4,2.5,2.7,2.8,2.9,3,3.1;3.2,3.6,4,4.5,4.9,5.3,5.7,6.2,6.6,7"},
[740009] = {name = "死神之约",code = "LiebaoMOD",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "普攻会优先攻击未攻击过的目标; 所有攻击命中非精英单位时会赋予对方\"<span style=\"color=:#FFA41D\">死神标记</colorspan>\",持续5秒; 阻断射击蓄力期间,自身伤害提高{},射速降低30%,技能进入冷却时效果消失。\n<span style=\"color=:#FFA41D\">死神标记</colorspan>:血量低于30%时,被标记的单位会受到致死伤害。",vals = "70%,76%,81%,87%,92%,98%,103%,109%,114%,120%"},
[740025] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
[740026] = {name = "锁定专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速{}及命中{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
[740088] = {name = "巨噬震慑",code = "M1919A4_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每次攻击优先选择距离最近的敌方单位,暴击时有{}的概率击退非精英单位3距离并眩晕2秒。每个敌方单位整场战斗只能触发一次。\n对敌方巨型单位伤害提升{}。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[740090] = {name = "诡秘民谣",code = "DP12",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 90,desc = "主动:立刻进行一次快速换弹,获得3发额外弹量;优先消耗额外弹量进行攻击,使用额外弹量的攻击对目标造成2次{}倍伤害(不与独头弹、鸟弹效果叠加)。\n被动:每次换弹给自身增加能吸收{}点伤害的护盾,持续{}秒,同时为自身及自身正后方的友方单位提供{}减伤,持续{}秒。\n每次换弹对自身正前方范围内的敌方单位造成一次{}伤害值并附加{}护甲值的盾击伤害(不与独头弹、鸟弹效果叠加),附带击退效果并减速{},持续{}秒。",vals = "0.6,0.64,0.69,0.73,0.78,0.82,0.87,0.91,0.96,1;25,28,31,33,36,39,42,44,47,50;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;280%,310%,340%,370%,400%,430%,460%,490%,520%,550%;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[740092] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径4范围内的敌人造成{}倍的伤害,并赋予{}的易伤效果,持续{}秒。",vals = "2,2.4,2.9,3.3,3.8,4.2,4.7,5.1,5.6,6;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"}, [740093] = {name = "致命风范",code = "evo3_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "投掷手雷后,再投掷一颗4范围的毒雾弹,范围内敌方单位伤害下降{},并造成每秒{}的伤害,持续{}秒。\n手雷每炸到一组敌方单位,毒雾范围内每秒伤害额外增加5%,最高额外增加30%。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"}, [740095] = {name = "碎碎曲奇弹",code = "EM2",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "连续进行3次快速射击,对随机敌方造成{}倍必中计算护甲的可暴击伤害。",vals = "2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"}, [740097] = {name = "怨恨追猎",code = "em2_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "碎碎曲奇弹命中敌方单位后标记为破碎目标,自身会优先攻击破碎目标,并造成{}额外伤害。若破碎目标死亡,则自身冷却时间减少10%。",vals = "10%,13%,17%,20%,23%,27%,30%,33%,37%,40%"}, [740101] = {name = "夕阳隼",code = "falcon",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 180,desc = "主动:消耗一发特殊子弹,进行2秒瞄准,对血量最高的敌方单位造成可暴击的{}倍伤害。\n被动:开场6秒后获得一发特殊子弹,之后每隔8秒获得一发特殊子弹,上限两发,每有一发特殊子弹提升自身{}伤害和命中。\n被动:每隔1秒进行1次普通攻击,消耗一发普通子弹,对最远的敌方单位造成1.5倍伤害,普通子弹上限两发,普通子弹消耗完后进行装填,射速越快装填时间越短。",vals = "2,2.2,2.3,2.5,2.7,2.8,3,3.2,3.3,3.5;6%,7%,9%,10%,11%,13%,14%,15%,17%,18%"}, [740102] = {name = "琶音共震",code = "sun_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "消耗的特殊子弹会对沿途敌人造成1倍伤害,并造成5码的击退效果。同时提升同排人形{}射速,持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"}, [740104] = {name = "狩猎筹码",code = "px4",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "以降低影响格上队友暴击率{}为代价,提升影响格上队友暴击伤害{},持续{}秒。",vals = "30%,29%,28%,27%,26%,24%,23%,22%,21%,20%;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"}, [740105] = {name = "奖金激励",code = "pxs_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 4,desc = "开场若场上枪种类型不超过两种,敌方全体非BOSS单位获得易损效果,持续至本场战斗结束。\n易损状态:被暴击时额外受到一次{}当前生命值的穿盾伤害,上限1000点。\n全队每触发暴击100次,提升全队{}的伤害,持续至战斗结束,上限3层。",vals = "2%,2%,2%,2%,2%,3%,3%,3%,3%,3%;1%,2%,3%,4%,5%,6%,7%,8%,9%,10%"}, [744001] = {name = "致胜攻防论",code = "P2000_Skill",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "主动:切换精准模式和弱点模式。\n精准模式:期间我方命中和回避提升{},优先攻击敌方生命值最低单位,目标每损失10%生命值,伤害额外提升5%。\n弱点模式:优先攻击敌方生命值最高单位,每轮攻击使目标命中和回避降低{},最高5层,5层后额外赋予{}易伤,均持续8秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"}, [750011] = {name = "贝利的使命",code = "KH2002skill",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "战斗开始后,斗牛犬<span style=\"color=:#db3d3d\">贝利</colorspan>加入战场,继承KH2002:{}伤害,80%的射速,{}的命中。该单位无法被索敌,无法暴击,不受任何光环影响,当KH2002退场时,<span style=\"color=:#db3d3d\">贝利</colorspan>也会退场。\nKH2002自身造成的最终伤害将下降{},持续到战斗结束。",vals = "400%,422%,444%,466%,488%,512%,534%,556%,578%,600%;100%,111%,122%,133%,144%,156%,167%,178%,189%,200%;20%,18%,16%,13%,11%,9%,7%,4%,2%,0%"},
[750027] = {name = "一醉方休",code = "MG338skill",cd_time = "5,5,5,5,5,5,5,5,5,5",start_cd_time = 0,desc = "优先攻击面板伤害值最高的敌方单位,弹量耗尽后可持续射击,当自身输出为我方在场的人形中最高时才触发换弹。每次攻击增加自身暴击率{},持续4秒,最高叠加12层。",vals = "1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%"},
[750068] = {name = "幕间切分",code = "CZ100",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "<span style=\"color=:#FD8A9A\">进攻状态</colorspan>/<span style=\"color=:#AFF1F5\">压制状态</colorspan>,这两种光环效果将交替发动,首次发动技能默认为<span style=\"color=:#FD8A9A\">进攻状态</colorspan>。\n<span style=\"color=:#FD8A9A\">进攻状态</colorspan>(默认):夜间作战时,提升我方全体伤害{}(昼间衰减至{}),持续{}秒(昼间不衰减)。\n<span style=\"color=:#AFF1F5\">压制状态</colorspan>:夜间作战时,降低敌方全体伤害{}(昼间衰减至{}),持续{}秒(昼间不衰减)。",vals = "18%,20%,22%,24%,26%,27%,29%,31%,33%,35%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;12%,13%,15%,16%,18%,19%,21%,22%,24%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[750075] = {name = "冤大头谈判",code = "SR2",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 120,desc = "标记当前血量最高敌方单位并优先攻击该目标3秒(存在boss时优先选择boss),3秒内普攻可穿盾且必定命中和暴击。\n3秒结束时,\n被标记的单位存在于场上:赋予被标记单位{}易伤,并附加嘲讽效果使我方集火该单位,效果持续{}秒。\n被标记的单位死亡或消失:我方全体当前技能冷却时间缩减{}。",vals = "16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%"},
[750141] = {name = "奶酪凝酶",code = "M26MASS",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "被动:免疫5点以下的伤害。\n主动:每秒对身前2范围的敌人造成{}倍自身护甲值的必中且无视护甲的编制伤害,并且战斗中位于第三排的机枪人形伤害减免90%,持续10秒。",vals = "4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
[750539] = {name = "第226号命令",code = "S308",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:每两轮射击会获得1点指令点,上限20点。\n主动:自身射速提升{},每点指令点额外提升相邻格人形1%的射速并增加相邻格人形1%的暴击伤害,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[750542] = {name = "指令制导",code = "AR18",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "被动:优先攻击低编制单位,并提升对低编制单位造成的伤害,目标编制越少造成伤害越高,最高提升{}。\n主动:提升影响格上突击步枪和冲锋枪{}的伤害和{}的命中,并使友方单位优先攻击自身当前攻击的目标,效果持续{}秒。",vals = "20%,24%,24%,28%,28%,32%,32%,36%,36%,40%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[750545] = {name = "DD-黑爪特攻",code = "M327",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "特种弹:使用一枚特种弹的普攻会对目标造成{}的伤害并降低目标{}的闪避,效果持续{}秒,可叠3层。\n被动:自身每次获得增益时,获得三枚特种弹;影响格上的友方单位每次获得增益时,自身获得一枚特种弹;累积上限99枚。(增益效果仅限提升类增益)\n主动:开启技能后,我方全体单位普攻目标切换至队长当前普攻目标,持续3秒,且自身每轮普攻都将使用一枚特种弹,直至自身积累的特种弹耗尽为止。",vals = "180%,190%,210%,220%,230%,250%,260%,270%,290%,300%;6%,7%,7%,8%,9%,9%,10%,11%,11%,12%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
[750602] = {name = "秘密花园",code = "Erma",cd_time = "900,900,900,900,900,900,900,900,900,900",start_cd_time = 1200,desc = "被动:梯队里除自身外每有一个冲锋枪人形,减少自身前置技能冷却时间的25%。\n主动:发动后,我方场上其他人形的主动技能立刻冷却完毕。提升全队伤害和回避{},持续{}秒。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;8,8.4,8.9,9.3,9.8,10.2,10.7,11.1,11.6,12"},
[750610] = {name = "社会工程学",code = "ColtWalker",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "本场战斗我方所有单位常驻射速下降30%的减益效果并且无法获得射速提升的增益效果,敌方单位无法获得伤害增益效果。\n我方其他单位释放主动技能(切换模式类除外)或者换弹结束时,全队获得{}点护盾并且伤害提升{},效果持续{}秒,上限10层。",vals = "1,2,2,3,3,4,4,5,5,6;1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%;8,8.4,8.9,9.3,9.8,10.2,10.7,11.1,11.6,12"},
[750711] = {name = "强力和弦",code = "Junko",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "根据我方人形是否受伤提供不同增益,持续{}秒:\n提升我方全体受伤人形{}的回避并赋予{}点护盾;提升我方全体未受伤的人形{}的伤害和{}的命中。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;20,24,29,33,38,42,47,51,56,60;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%"},
[750712] = {name = "星星射线",code = "Lily",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 60,desc = "向前方敌人发出15轮可爱的星星,每0.33秒造成{}点伤害,并降低其{}的移动速度,持续{}秒。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "50,56,61,67,72,78,83,89,94,100;25%,27%,29%,32%,34%,36%,38%,41%,43%,45%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[750746] = {name = "禁忌领域",code = "CZP10C",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "<span style=\"color=:#FFB300\">释放间隔2秒</colorspan>\n主动:消耗1层充能,自身所在一排和一列上的我方单位免疫不高于999点的伤害,持续{}秒。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2"},
[750749] = {name = "回转探戈",code = "APC9K",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 180,desc = "队长不在场时,提升自身回避{},持续{}秒;\n队长在场时,提升队长射速{},持续{}秒。技能期间队长自身普攻对敌方单位每造成1次伤害时,自身回避值提升4点,持续{}秒,上限200点。\n自身累积的回避值达到上限200点后,影响格上的我方单位伤害提升{},持续3秒,每轮技能期间仅触发一次。",vals = "100%,109%,118%,127%,136%,144%,153%,162%,171%,180%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
[750754] = {name = "花间梦",code = "Jatimatic",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 90,desc = "被动:受到的低于能量值的伤害减免{},能量值上限为100点。\n主动:进入休眠状态每秒回复5点能量值和{}点护盾,移速变为0并且停止攻击,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,6,6,7,7,8,8,9,9,10;3,3,3,4,4,4,4,5,5,5"},
[750755] = {name = "天使心",code = "VP9",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:开场后每2秒触发一次募捐行为,射程内的每组敌方单位募捐一层募捐金额,射程内不存在敌方单位时则自身募捐一层募捐金额,上限20层。\n主动:提升己方全体射速{},并清空募捐金额层数,每层募捐金额额外增加全体队友{}点命中,持续{}秒。",vals = "12%,13%,14%,15%,16%,18%,19%,20%,21%,22%;1,1,1,2,2,2,2,3,3,3;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[750756] = {name = "超人气榜单",code = "TPS",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "主动:自身获得20点人气值,眩晕自身前方3范围内的敌方单位{}秒。\n被动:自身在队长位时,开场拥有30点人气值;自身不是队长时,影响格上的机枪和霰弹枪人形增加100点穿甲和30点命中;\n敌方单位损失编制时增加1点人气值,我方单位损失编制时增加10点人气值。\n人气值达到20点时:赋予敌方全体{}的易伤;\n人气值达到50点时:自身及同排友方单位减少{}点受到的伤害;\n人气值达到100点时:敌方全体伤害下降{}。",vals = "1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,6,6,7,7,8,8,9,9,10;10%,13%,17%,20%,23%,27%,30%,33%,37%,40%"},
[750799] = {name = "超视距歼击",code = "BoysAntiTank",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 150,desc = "降低自身射速30%,持续{}秒,技能期间的子弹将对沿途不同类型敌方单位造成不同效果:\n对普通人形单位:造成{}伤害,并降低其伤害和射速{},持续{}秒,效果不可叠加;\n对装甲人形和普通机械单位:造成{}伤害并附带{}的易伤效果,持续{}秒,效果不可叠加;\n对装甲机械和首领单位:造成{}伤害;\n对召唤物单位:造成100%伤害",vals = "6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;100%,102%,104%,107%,109%,111%,113%,116%,118%,120%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;110%,114%,119%,123%,128%,132%,137%,141%,146%,150%"},
[750800] = {name = "荣光延续",code = "HK433",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 120,desc = "被动:当敌方精英单位生命值首次低于70%时,对其发射一颗小型榴弹,造成半径1.5范围{}倍编制伤害。\n主动:提升自身伤害{},持续{}秒。若开启技能时自身输出不是我方在场的人形中最高,则伤害增益提升至{}。",vals = "0.8,0.9,1.1,1.2,1.3,1.5,1.6,1.7,1.9,2;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%"},
[750801] = {name = "错金铜虎节",code = "QBU191",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 150,desc = "被动:全队每击杀敌方一组普通单位获得1枚硬币,击杀一组精英单位获得3枚硬币,击杀一个Boss单位获得5枚硬币。\n持有硬币超过10枚后,每获得一次硬币,每枚新获得的硬币提升自身暴击伤害{},持续{}秒。硬币增加的暴击伤害最高不超过{}。\n战斗中获得的硬币在战斗胜利后上缴,每场战斗胜利后都获得5枚奖励硬币,该硬币可累计且无需上缴。\n主动:影响格上每有一个队友触发一次协同效果。\n协同效果:随机选择一个影响格上队友,该队友和QBU-191自身各自获得一次QBU-191的影响格效果,持续{}秒。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;5,5.6,6.1,6.7,7.2,7.8,8.3,8.9,9.4,10;100%,112%,122%,134%,144%,156%,166%,178%,188%,200%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[750831] = {name = "印象底片",code = "Owen",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:梯队编入3名及3名以上冲锋枪时,提升同排友方伤害{}。\n主动:将自身属性转变为队长的属性的{},自身为队长或队长不在场时转换为自身属性的120%,持续{}秒。该技能不受技能冷却影响。\n转换属性包括:伤害,射速,命中,回避,护甲,移速,穿甲,暴击率,暴击伤害,护盾。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;80%,82%,84%,87%,89%,91%,93%,96%,98%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[750837] = {name = "霞光萍踪",code = "82types",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "<span style=\"color:#FFB300\">释放间隔2秒</span>\n被动:每隔4秒获得1点充能,如果身前5范围有敌方单位则额外获得1点。\n主动:消耗1点充能,投掷手榴弹,对2.5范围内敌方单位造成{}编制伤害,每投掷2枚手榴弹后获得一项能力强化,最多获得3次能力强化。\n能力强化I:手榴弹范围扩大至4;\n能力强化II:手榴弹对单编制敌人伤害提升{};\n能力强化III:手榴弹每炸到一组敌人,自身获得{}最大生命值的护盾,最多6层。",vals = "215%,230%,245%,260%,275%,290%,305%,320%,335%,350%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3.5%,4%,4.5%,5%,5.5%,6%,6.5%,7%,7.5%,8%"},
[750845] = {name = "追猎史诗",code = "Beowulf",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:开场依次标记敌方单位:威胁度最高的为<span style=\"color:#FF741A\">巨龙</span>,伤害最高的为<span style=\"color:#2AE112\">海怪</span>,血量最高的为<span style=\"color:#FF2727\">巨人</span>,优先标记未被标记的单位。\n贝奥武夫对被标记的敌方单位造成的伤害提升{},多个标记效果可叠加。\n主动:普通攻击强化为80%编制伤害并附加目标单编最大生命值1%的必中伤害(最高不超过1000),以<span style=\"color:#FF2727\">巨人</span>,<span style=\"color:#2AE112\">海怪</span>,<span style=\"color:#FF741A\">巨龙</span>的顺序优先索敌,持续{}秒。\n击败<span style=\"color:#FF2727\">巨人</span>后:自身增加{}点射速,{}点命中,持续至战斗结束;\n击败<span style=\"color:#2AE112\">海怪</span>后:自身增加{}点伤害,持续至战斗结束;\n击败<span style=\"color:#FF741A\">巨龙</span>后:攻击未被标记单位时,标记其为<span style=\"color:#658CFF\">猎物</span>。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10,11,12,13,14,16,17,18,19,20;20,23,27,30,33,37,40,43,47,50;30,33,37,40,43,47,50,53,57,60"},
[750900] = {name = "心智裂隙",code = "lds1",cd_time = "450,450,450,450,450,450,450,450,450,450",start_cd_time = 180,desc = "被动:掉编后清除当前所有减益,提升{}回避并获得{}最大生命值的护盾,持续5秒。\n主动:入侵当前场上单位,降低其回避{}和护甲{},持续5秒,期间每参与击杀一个敌方单位我方全体可提升1层伤害5%,命中5%,持续5秒,精英单位提升3层,最多5层。",vals = "20%,29%,38%,47%,56%,64%,73%,82%,91%,100%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[750907] = {name = "爆破艺术",code = "lds2",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:参与击杀敌方单位后,下一发攻击强化为爆破榴弹,优先生命值最高单位对其造成{}伤害并造成2.5范围{}编制伤害。\n主动:提升自身伤害{},持续5秒,期间每次参与击杀额外增加2秒持续时间。",vals = "200%,222%,244%,267%,289%,311%,333%,356%,378%,400%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,21%,22%,23%,24%,26%,27%,28%,29%,30%"},
[750913] = {name = "梦魇与死神",code = "lds3",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "主动:点击切换攻击方式,下一轮换弹后使用机枪/RPG攻击。\nRPG:对最近单位造成{}必中伤害并额外造成2.5范围{}编制伤害,每攻击一次都需要换弹。\n机枪:对最近单位造成100%伤害,对单编目标额外造成{}伤害。",vals = "160%,170%,180%,190%,200%,210%,220%,230%,240%,250%;50%,53%,57%,60%,63%,67%,70%,73%,77%,80%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[750923] = {name = "靡丽丧钟",code = "Stevens520",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开场时,若自身一格范围内不存在其他人形,本场战斗换弹时间固定为2秒。\n每次攻击会消耗所有弹量,造成5倍伤害。若消耗弹量不少于10发,则额外压制目标伤害{},持续1秒。\n每次换弹时获得{}倍自身弹量的护盾,持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;1,2,3,3,4,5,6,6,7,8;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
[750924] = {name = "罅隙剖解",code = "FM24",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "优先攻击距离最近的敌方单位,每次攻击附带{}调查度必中且不可暴击的伤害。\n每次攻击同一目标时增加20点调查度,切换攻击目标时清空10%调查度。\n换弹时增加{}点调查度,调查度上限1000点。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;100,110,120,130,140,160,170,180,190,200"},
[750940] = {name = "壁垒战线",code = "Stevens620",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:开场在当前排建造3个掩体,自身每次换弹在空影响格上随机生成1个掩体。我方单位在掩体格可获得25%减伤和移速提升50%的效果,自身受到的该效果翻倍。\n主动:在空影响格上生成1个掩体并提升掩体能力,掩体格上我方单位的伤害和命中提升{},机枪换弹时间减少50%,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[759042] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。(装备\"CS红点\"后,若自身伤害高于敌方护甲,则有60%的概率无视护甲造成伤害。)",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[759151] = {name = "终结打击",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 450,desc = "对单个目标固定造成{}点伤害,并造成{}码的击退效果。(装备\"mk87改进型突击盾\"后,终结打击前置冷却时间缩短为6秒,击退效果增加2码,并且目标被击退后对附近2范围的单位造成1000点编制伤害)",vals = "100,200,300,400,500,600,700,800,900,1000;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
[800101] = {name = "烟雾弹",code = "Smoke",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
[800102] = {name = "绝境神枪手",code = "AimAttackSpecificTarge",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "扔出烟雾弹后,接下来7次攻击会依次瞄准从远至近的目标,每次攻击造成{}的伤害。",vals = "150%,156%,161%,167%,172%,178%,183%,189%,194%,200%"},
[900218] = {name = "枫华萤火",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "被动:蓄力层数叠满5层后,TAC的无人机会标记随机敌人(每秒刷新一次)。主动:技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对血量最高的敌人造成{}倍至{}倍可以暴击的狙击伤害,并解除蓄力,场上存在被标记敌人时,优先攻击被标记的敌人。",vals = "1.5,1.6,1.7,1.7,1.8,1.9,2,2,2.1,2.2;2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
[900225] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
[900252] = {name = "制裁冲击",code = "Wen4",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "开启技能期间,每次普攻会对目标造成4次独立的{}倍的伤害,持续{}秒。(装备\"战术防卫盾\"后,制裁冲击前置冷却时间缩短为4秒,并且技能期间攻击必定暴击。)",vals = "0.3,0.32,0.34,0.37,0.39,0.41,0.43,0.46,0.48,0.5;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
[900255] = {name = "次元仇焰",code = "hkcaws",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:当身上存在护盾时,停止普通攻击并每隔1.5秒获得一层蓄力,最高叠加3层。蓄力叠满或护盾消失时触发一次特殊攻击并清空蓄力层数。蓄力一层时,对自身前方3范围内敌人造成{}倍必中伤害。蓄力二层时,额外对自身前方5范围内敌人造成{}倍必中伤害。蓄力满层时,额外对自身前方8范围内敌人造成{}倍必中伤害。主动:获得{}点护盾,持续5秒。",vals = "3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;22,24,26,28,30,32,34,36,38,40"},
[900266] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
[902418] = {name = "无声标记",code = "delier",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:每编单位每次暴击将对目标单位附加一层标记,最多15层。累计达到15层后清除敌方护盾,清除闪避和护甲提升效果,同时降低该单位闪避和护甲{},持续5秒。该效果对同一目标仅能生效一次。\n主动:提升我方全体暴击率{},同时场上每层标记将赋予该目标{}的易伤,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;1%,1.5%,1.5%,2%,2%,2%,2.5%,2.5%,3%,3%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[902425] = {name = "熊熊阵线",code = "rpk203",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "被动:自身影响格上SG单位获得阵地效果:单位受伤时会在其身前摆放一个熊玩偶并吸引索敌,每个单位每隔15秒可触发一次,继承该单位5%的最大生命值,50%的闪避和护甲,持续5秒。\n主动:点击技能在不同攻击模式间进行切换。持续模式(默认):降低自身伤害和命中{},增加自身攻击间隔{},该模式下无需换弹。\n爆发模式:提升自身{}的暴击率和{}的暴击伤害,攻击敌方血量最高的目标,同时每3发后的下一发子弹必定造成双倍伤害。",vals = "30%,28%,26%,23%,21%,19%,17%,14%,12%,10%;50%,50%,40%,40%,30%,30%,20%,20%,10%,10%;10%,11%,12%,13.5%,14.5%,15.5%,16.5%,18%,19%,20%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%"},
[992232] = {name = "游击专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},并额外增加自身移速5点,持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"}, [1000302] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。(装备\"特制PR导轨\"后,连珠终结的强化攻击伤害必中且必定暴击。)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"}, [1000901] = {name = "闪光弹",code = "Flashbomb",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕,只命中1个敌人时额外赋予其20%易伤效果,持续4.5秒。夜间额外提升我方全体夜视性能{},持续{}秒。(装备\"特殊作战服\"后,闪光弹冷却时间缩减25%。)",vals = "2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5;50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;6,6.3,6.7,7,7.3,7.7,8,8.3,8.7,9"}, [1000905] = {name = "御火坚垒",code = "79typeMod2",cd_time = "45,45,45,45,45,45,45,45,45,45",start_cd_time = 0,desc = "自身不受到伤害时每1.5秒获得一层坚韧,提升自身{}伤害和暴击率,上限5层,持续{}秒。受到伤害时获得自身{}最大生命值的护盾,持续{}秒。(3秒内只能触发一次)",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6,6.7,7.3,8,8.7,9.3,10,10.7,11.3,12;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6,6.7,7.3,8,8.7,9.3,10,10.7,11.3,12"}
}
return data