◆少前百科是非盈利性、非官方的少女前线维基百科。
◆如果您发现某些内容错误/空缺,请勇于修正/添加!参与进来其实很容易!点这里 加入少前百科
◆有任何意见、建议、纠错,欢迎在 GFwiki:反馈与建议 提出和讨论。编辑事务讨论QQ群:597764980,微博@GFwiki少前百科
◆To foreigners,You can use twitter to contact us.
Icon Nyto Silver.png

更改

跳转至: 导航搜索

模块:Battle skill config/data other

添加6,073字节2024年3月1日 (星期五)
无编辑摘要
[740088] = {name = "巨噬震慑",code = "M1919A4_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每次攻击优先选择距离最近的敌方单位,暴击时有{}的概率击退非精英单位3距离并眩晕2秒。每个敌方单位整场战斗只能触发一次。\n对敌方巨型单位伤害提升{}。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[740090] = {name = "诡秘民谣",code = "DP12",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 90,desc = "主动:立刻进行一次快速换弹,获得3发额外弹量;优先消耗额外弹量进行攻击,使用额外弹量的攻击对目标造成2次{}倍伤害(不与独头弹、鸟弹效果叠加)。\n被动:每次换弹给自身增加能吸收{}点伤害的护盾,持续{}秒,同时为自身及自身正后方的友方单位提供{}减伤,持续{}秒。\n每次换弹对自身正前方范围内的敌方单位造成一次{}伤害值并附加{}护甲值的盾击伤害(不与独头弹、鸟弹效果叠加),附带击退效果并减速{},持续{}秒。",vals = "0.6,0.64,0.69,0.73,0.78,0.82,0.87,0.91,0.96,1;25,28,31,33,36,39,42,44,47,50;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;280%,310%,340%,370%,400%,430%,460%,490%,520%,550%;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[740092] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径4范围内的敌人造成{}倍的伤害,并赋予{}的易伤效果,持续{}秒。",vals = "2,2.4,2.9,3.3,3.8,4.2,4.7,5.1,5.6,6;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[740093] = {name = "致命风范",code = "evo3_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "投掷手雷后,再投掷一颗4范围的毒雾弹,范围内敌方单位伤害下降{},并造成每秒{}的伤害,持续{}秒。\n手雷每炸到一组敌方单位,毒雾范围内每秒伤害额外增加5%,最高额外增加30%。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
[740095] = {name = "碎碎曲奇弹",code = "EM2",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "连续进行3次快速射击,对随机敌方造成{}倍必中计算护甲的可暴击伤害。",vals = "2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
[740097] = {name = "怨恨追猎",code = "em2_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "碎碎曲奇弹命中敌方单位后标记为破碎目标,自身会优先攻击破碎目标,并造成{}额外伤害。若破碎目标死亡,则自身冷却时间减少10%。",vals = "10%,13%,17%,20%,23%,27%,30%,33%,37%,40%"},
[740101] = {name = "夕阳隼",code = "falcon",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 180,desc = "主动:消耗一发特殊子弹,进行2秒瞄准,对血量最高的敌方单位造成可暴击的{}倍伤害。\n被动:开场6秒后获得一发特殊子弹,之后每隔8秒获得一发特殊子弹,上限两发,每有一发特殊子弹提升自身{}伤害和命中。\n被动:每隔1秒进行1次普通攻击,消耗一发普通子弹,对最远的敌方单位造成1.5倍伤害,普通子弹上限两发,普通子弹消耗完后进行装填,射速越快装填时间越短。",vals = "2,2.2,2.3,2.5,2.7,2.8,3,3.2,3.3,3.5;6%,7%,9%,10%,11%,13%,14%,15%,17%,18%"},
[740102] = {name = "琶音共震",code = "sun_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "消耗的特殊子弹会对沿途敌人造成1倍伤害,并造成5码的击退效果。同时提升同排人形{}射速,持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
[740104] = {name = "狩猎筹码",code = "px4",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "以降低影响格上队友暴击率{}为代价,提升影响格上队友暴击伤害{},持续{}秒。",vals = "30%,29%,28%,27%,26%,24%,23%,22%,21%,20%;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[740105] = {name = "奖金激励",code = "pxs_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 4,desc = "开场若场上枪种类型不超过两种,敌方全体非BOSS单位获得易损效果,持续至本场战斗结束。\n易损状态:被暴击时额外受到一次{}当前生命值的穿盾伤害,上限1000点。\n全队每触发暴击100次,提升全队{}的伤害,持续至战斗结束,上限3层。",vals = "2%,2%,2%,2%,2%,3%,3%,3%,3%,3%;1%,2%,3%,4%,5%,6%,7%,8%,9%,10%"},
[744001] = {name = "致胜攻防论",code = "P2000_Skill",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "主动:切换精准模式和弱点模式。\n精准模式:期间我方命中和回避提升{},优先攻击敌方生命值最低单位,目标每损失10%生命值,伤害额外提升5%。\n弱点模式:优先攻击敌方生命值最高单位,每轮攻击使目标命中和回避降低{},最高5层,5层后额外赋予{}易伤,均持续8秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
[750011] = {name = "贝利的使命",code = "KH2002skill",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "战斗开始后,斗牛犬<span style=\"color:#db3d3d\">贝利</span>加入战场,继承KH2002:{}伤害,80%的射速,{}的命中。该单位无法被索敌,无法暴击,不受任何光环影响,当KH2002退场时,<span style=\"color:#db3d3d\">贝利</span>也会退场。\nKH2002自身造成的最终伤害将下降{},持续到战斗结束。",vals = "400%,422%,444%,466%,488%,512%,534%,556%,578%,600%;100%,111%,122%,133%,144%,156%,167%,178%,189%,200%;20%,18%,16%,13%,11%,9%,7%,4%,2%,0%"},
[750027] = {name = "一醉方休",code = "MG338skill",cd_time = "5,5,5,5,5,5,5,5,5,5",start_cd_time = 0,desc = "优先攻击面板伤害值最高的敌方单位,弹量耗尽后可持续射击,当自身输出为我方在场的人形中最高时才触发换弹。每次攻击增加自身暴击率{},持续4秒,最高叠加12层。",vals = "1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%"},
[750837] = {name = "霞光萍踪",code = "82types",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "<span style=\"color:#FFB300\">释放间隔2秒</span>\n被动:每隔4秒获得1点充能,如果身前5范围有敌方单位则额外获得1点。\n主动:消耗1点充能,投掷手榴弹,对2.5范围内敌方单位造成{}编制伤害,每投掷2枚手榴弹后获得一项能力强化,最多获得3次能力强化。\n能力强化I:手榴弹范围扩大至4;\n能力强化II:手榴弹对单编制敌人伤害提升{};\n能力强化III:手榴弹每炸到一组敌人,自身获得{}最大生命值的护盾,最多6层。",vals = "215%,230%,245%,260%,275%,290%,305%,320%,335%,350%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3.5%,4%,4.5%,5%,5.5%,6%,6.5%,7%,7.5%,8%"},
[750845] = {name = "追猎史诗",code = "Beowulf",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:开场依次标记敌方单位:威胁度最高的为<span style=\"color:#FF741A\">巨龙</span>,伤害最高的为<span style=\"color:#2AE112\">海怪</span>,血量最高的为<span style=\"color:#FF2727\">巨人</span>,优先标记未被标记的单位。\n贝奥武夫对被标记的敌方单位造成的伤害提升{},多个标记效果可叠加。\n主动:普通攻击强化为80%编制伤害并附加目标单编最大生命值1%的必中伤害(最高不超过1000),以<span style=\"color:#FF2727\">巨人</span>,<span style=\"color:#2AE112\">海怪</span>,<span style=\"color:#FF741A\">巨龙</span>的顺序优先索敌,持续{}秒。\n击败<span style=\"color:#FF2727\">巨人</span>后:自身增加{}点射速,{}点命中,持续至战斗结束;\n击败<span style=\"color:#2AE112\">海怪</span>后:自身增加{}点伤害,持续至战斗结束;\n击败<span style=\"color:#FF741A\">巨龙</span>后:攻击未被标记单位时,标记其为<span style=\"color:#658CFF\">猎物</span>。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10,11,12,13,14,16,17,18,19,20;20,23,27,30,33,37,40,43,47,50;30,33,37,40,43,47,50,53,57,60"},
[750900] = {name = "心智裂隙",code = "lds1",cd_time = "450,450,450,450,450,450,450,450,450,450",start_cd_time = 180,desc = "被动:掉编后清除当前所有减益,提升{}回避并获得{}最大生命值的护盾,持续5秒。\n主动:入侵当前场上单位,降低其回避{}和护甲{},持续5秒,期间每参与击杀一个敌方单位我方全体可提升1层伤害5%,命中5%,持续5秒,精英单位提升3层,最多5层。",vals = "20%,29%,38%,47%,56%,64%,73%,82%,91%,100%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[750907] = {name = "爆破艺术",code = "lds2",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:参与击杀敌方单位后,下一发攻击强化为爆破榴弹,优先生命值最高单位对其造成{}伤害并造成2.5范围{}编制伤害。\n主动:提升自身伤害{},持续5秒,期间每次参与击杀额外增加2秒持续时间。",vals = "200%,222%,244%,267%,289%,311%,333%,356%,378%,400%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,21%,22%,23%,24%,26%,27%,28%,29%,30%"},
[750913] = {name = "梦魇与死神",code = "lds3",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "主动:点击切换攻击方式,下一轮换弹后使用机枪/RPG攻击。\nRPG:对最近单位造成{}必中伤害并额外造成2.5范围{}编制伤害,每攻击一次都需要换弹。\n机枪:对最近单位造成100%伤害,对单编目标额外造成{}伤害。",vals = "160%,170%,180%,190%,200%,210%,220%,230%,240%,250%;50%,53%,57%,60%,63%,67%,70%,73%,77%,80%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
[750923] = {name = "靡丽丧钟",code = "Stevens520",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开场时,若自身一格范围内不存在其他人形,本场战斗换弹时间固定为2秒。\n每次攻击会消耗所有弹量,造成5倍伤害。若消耗弹量不少于10发,则额外压制目标伤害{},持续1秒。\n每次换弹时获得{}倍自身弹量的护盾,持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;1,2,3,3,4,5,6,6,7,8;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
[750924] = {name = "罅隙剖解",code = "FM24",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "优先攻击距离最近的敌方单位,每次攻击附带{}调查度必中且不可暴击的伤害。\n每次攻击同一目标时增加20点调查度,切换攻击目标时清空10%调查度。\n换弹时增加{}点调查度,调查度上限1000点。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;100,110,120,130,140,160,170,180,190,200"},
[900218] = {name = "枫华萤火",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "被动:蓄力层数叠满5层后,TAC的无人机会标记随机敌人(每秒刷新一次)。主动:技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对血量最高的敌人造成{}倍至{}倍可以暴击的狙击伤害,并解除蓄力,场上存在被标记敌人时,优先攻击被标记的敌人。",vals = "1.5,1.6,1.7,1.7,1.8,1.9,2,2,2.1,2.2;2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
[900225] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
[900252] = {name = "制裁冲击",code = "Wen4",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "开启技能期间,每次普攻会对目标造成4次独立的{}倍的伤害,持续{}秒。(装备\"战术防卫盾\"后,制裁冲击前置冷却时间缩短为4秒,并且技能期间攻击必定暴击。)",vals = "0.3,0.32,0.34,0.37,0.39,0.41,0.43,0.46,0.48,0.5;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
[900255] = {name = "次元仇焰",code = "hkcaws",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:当身上存在护盾时,停止普通攻击并每隔1.5秒获得一层蓄力,最高叠加3层。蓄力叠满或护盾消失时触发一次特殊攻击并清空蓄力层数。蓄力一层时,对自身前方3范围内敌人造成{}倍必中伤害。蓄力二层时,额外对自身前方5范围内敌人造成{}倍必中伤害。蓄力满层时,额外对自身前方8范围内敌人造成{}倍必中伤害。主动:获得{}点护盾,持续5秒。",vals = "3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;22,24,26,28,30,32,34,36,38,40"},
[900266] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
[902418] = {name = "无声标记",code = "delier",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:每编单位每次暴击将对目标单位附加一层标记,最多15层。累计达到15层后清除敌方护盾,清除闪避和护甲提升效果,同时降低该单位闪避和护甲{},持续5秒。该效果对同一目标仅能生效一次。\n主动:提升我方全体暴击率{},同时场上每层标记将赋予该目标{}的易伤,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;1%,1.5%,1.5%,2%,2%,2%,2.5%,2.5%,3%,3%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[902425] = {name = "熊熊阵线",code = "rpk203",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "被动:自身影响格上SG单位获得阵地效果:单位受伤时会在其身前摆放一个熊玩偶并吸引索敌,每个单位每隔15秒可触发一次,继承该单位5%的最大生命值,50%的闪避和护甲,持续5秒。\n主动:点击技能在不同攻击模式间进行切换。持续模式(默认):降低自身伤害和命中{},增加自身攻击间隔{},该模式下无需换弹。\n爆发模式:提升自身{}的暴击率和{}的暴击伤害,攻击敌方血量最高的目标,同时每3发后的下一发子弹必定造成双倍伤害。",vals = "30%,28%,26%,23%,21%,19%,17%,14%,12%,10%;50%,50%,40%,40%,30%,30%,20%,20%,10%,10%;10%,11%,12%,13.5%,14.5%,15.5%,16.5%,18%,19%,20%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%"},
[992232] = {name = "游击专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},并额外增加自身移速5点,持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"}, [1000302] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。(装备\"特制PR导轨\"后,连珠终结的强化攻击伤害必中且必定暴击。)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"}
}
return data

导航菜单