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模块:Gun info

添加1,492字节2023年9月25日 (一) 21:59
无编辑摘要
local etdata = mw.loadData('Module:Equip info/type data')
local odata = mw.loadData('Module:Gun info/obtain data')
local skindata = mw.loadData('Module:Gun info/skin data')
local guntype = { {'手枪', '冲锋枪', '步枪', '突击步枪', '机枪', '霰弹枪', [0] = '所有枪种'},
{'HG', 'SMG', 'RF', 'AR', 'MG', 'SG'} }
end
skilldata = bdata[group][id]
local skill = root:tag('table'):addClass('skill' .. order):attr{ class = 'skill-table',
['data-cd'] = skilldata.cd_time,
['data-cd-start'] = skilldata.start_cd_time }:addClass('skill' .. order)
if skilldata.vals then skill:attr('data-val', skilldata.vals) end
local signature = skill:tag('tr'):attr('class', 'skill-signature')
local icon = signature:tag('td')
icon:attr('rowspan', 2)
:wikitext('[[fileFile:icon Skill IconSkill ' .. skilldata.code .. '.png|48px|link=]]')
local skillname = signature:tag('td')
skillname:wikitext(skilldata.name)
if order == '2' then skillname:tag('span'):wikitext('改型1强化改型2解锁') elseif ismod then skillname:tag('span'):wikitext('改型2解锁改型1强化')
end
local lvcd = skill:tag('tr'):tag('td'):attr('class', 'skill-lvcd')
root:wikitext(serveSkillInfo('2', true))
end
end
 
local function addChibi()
local root = mw.html.create()
root:newline():wikitext('== 战斗形象 =='):newline()
local div = root:tag('div'):addClass('dollSpineBox')
local argTable = {'ChibiCostumeSwitcher', target = 'TDollChibiAnimation'}
local guncode = string.gsub(gundata.code, ' ', '_')
if moddata then argTable['costumes.mod'] = '心智升级' end
for _, v in ipairs(gundata.skins) do
local skin = skindata[v]
if skin then
local skincode = guncode .. '_' .. tostring(v)
argTable['costumes.' .. skincode] = skin.name
end
end
local frame = mw.getCurrentFrame()
div:wikitext(frame:callParserFunction('#widget', argTable))
div:tag('div'):addClass('tdoll_chibi'):attr{ id = 'TDollChibiAnimation',
['data-tdoll-id'] = guncode }
return tostring(root)
end
root:newline():wikitext('== 人形外观 =='):newline()
local guncode = string.gsub(gundata.code, ' ', '_')
local skindata = mw.loadData('Module:Gun info/skin_data')
local classdata = mw.loadData('Module:Gun info/skinclass_data')
local control = root:tag('div'):attr('id', 'unit-showcase-control')
if moddata then
local moditem = menu:tag('li')
:attr('data-skincode', guncode .. 'Mod'):wikitext('心智升级')
local l2dmod = {[55] = 1, [56] = 1, [57] = 1, [65] = 1, [101] = 1,
[103] = 1, [122] = 1, [143] = 1}
if l2dmod[gundata.id] then moditem:addClass('live2d1') :wikitext( '<div></div><div><span>心智升级</span></div><div class="live2d1"></div>') else moditem:wikitext('心智升级') end
end
for _, v in ipairs(gundata.skins) do
local skin = skindata[v]
if skin then
local skincode = guncode .. '_' .. tostring(v)
local skinclass = classdata[skin.class_id]
local item = menu:tag('li'):attr('data-skincode', skincode) local tdiv = item:tag('div') if skinclass then tdiv:addClass('theme' .. tostring(skinclass.theme_type)) end local scdiv = item:tag('div') scdiv:tag('span'):wikitext(skin.name) if skinclass then itemscdiv:tag('span'):wikitext(skinclass.name)end local ldiv = item:addClasstag('themediv' .. tostring(skinclass.theme_type)) end local skintype = tostring(skin['type'] item:attr('data-skincode', skincode) if skintype ~= 0 'nil' then item:addClass('live2d' .. tostringskintype) ldiv:addClass('live2d' .. skintype))
end
end
if i == 4 and gundata.max_rate then
local f = mw.getCurrentFrame()
gth:wikitexttag(f:expandTemplate{title='popupspan', args={ ['内容']=string.format):addClass('射速上限:%d(攻击间隔%d帧/%s秒)max-rate', gundata.max_rate, r2fs(gundata.max_rate)) }}) if moddata and moddata.max_rate then gth:wikitext(f:expandTemplate{
title='popup', args={['内容']=string.format(
'射速上限:%d(攻击间隔%d帧/%s秒)',
gundata.max_rate, r2fs(gundata.max_rate))
} }) end
end
if i == 4 and moddata and moddata.max_rate then
local f = mw.getCurrentFrame()
gth:tag('span'):addClass('max-rate-mod'):wikitext(
f:expandTemplate{title='popup', args={['内容']=string.format(
'射速上限:%d(攻击间隔%d帧/%s秒)',
moddata.max_rate, r2fs(moddata.max_rate))
}
}) end
end
local gtdr = gtable:tag('tr')
<div id="dollwph">%s武器</div><div id="dollwpd">[[File:图标-%s.png|link=]]%s</div>
<div id="dollpic"><div>[[File:Icon_No.%d%s.png|link=]]</div></div>
<div id="dollilh">形象设计</div><div id="dollild">%s</div>
<div id="dollcvh">配音</div><div id="dollcvd">%s</div>
<div id="dolldph">部门</div><div id="dolldpd">%s</div>
<div id="dollobh">入编渠道</div><div id="dollobd">%s</div>
isextra and '' or '烙印', weapon, isextra and weapon or (args['武器'] or gundata.name),
mid, moddata and '_Mod' or '',
gundata.illu or '不明', gundata.cv or '不明',
org and string.format('[[内部一览/%s|%s]]-%s', org, org, org2) or '无',
table.concat(obtains, '<br>'), args['介绍'] or ''))
if gundata['mod'] == 1 then
local moddataOrig = mw.loadData('Module:Gun info/data mod')[tonumber(args[1])+20000]
moddata = {skill2 } for k,v in pairs(moddataOrig) do moddata[k] = moddataOrig.skill2}v end for k,v in pairs(gundata) do moddata[k] = moddataOrigmoddata[k] or v end if gundata.max_rate and not moddata.max_rate then moddata.max_rate = gundata.max_rate end
end
local root = mw.html.create()
putSkills()
putEquipments()
root:wikitext(addChibi())
local templatestyles = mw.getCurrentFrame():extensionTag{

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