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模块:Battle skill config/data 1

添加463字节2024年5月9日 (星期四)
无编辑摘要
[100201] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "60%,66%,71%,77%,82%,88%,93%,99%,104%,110%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[100202] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "65%,71%,77%,83%,89%,96%,102%,108%,114%,120%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[100203] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身闪避{},持续{}秒。(装备\"9x18mm SPK\"后,技能期间普通攻击造成两次60%的伤害,并且每次攻击命中敌方后会有50%概率增加全队护盾1点,持续10秒。)",vals = "70%,77%,83%,90%,97%,103%,110%,117%,123%,130%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[100204] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "80%,88%,96%,103%,111%,119%,127%,134%,142%,150%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[100206] = {name = "掩护专注T",code = "dodgeBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身闪避{},持续{}秒。",vals = "22%,24%,26%,28%,30%,32%,34%,36%,38%,40%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
[102202] = {name = "闪光弹",code = "Flashbomb",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "1.6,1.8,2,2.1,2.3,2.5,2.7,2.8,3,3.2"},
[102203] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
[102204] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。(装备\"特殊作战服\"后,闪光弹冷却时间缩减25%。)",vals = "2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
[102205] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2,2.2,2.3,2.5,2.7,2.8,3,3.2,3.3,3.5"},
[102301] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "2.8,3.1,3.4,3.7,4,4.3,4.6,4.9,5.2,5.5;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
[106701] = {name = "断罪者魔弹",code = "AimAttackDistanceTarge",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "经过1秒的瞄准后射出一颗特制子弹,造成{}倍伤害,附加{}易伤,并使其成为我方集火目标,持续{}秒。当竞争者位于前/中/后排时会变更技能目标,分别瞄准我方射程内最远/当前血量最高/最近的敌人,BOSS存在时则优先瞄准BOSS。(装备\"TC高性能骨骼\"后,若在技能期间击杀断罪者魔弹目标,其他敌方单位会眩晕2秒并被清空护盾)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[106801] = {name = "坚壁理论",code = "shield",cd_time = "360,347,334,321,308,295,282,269,256,240",start_cd_time = 60,desc = "给战斗中位于第一排的我方人形增加能吸收{}点伤害的护盾,持续{}秒。",vals = "15,18,21,24,27,30,33,36,39,42;3,3.2,3.4,3.7,3.9,4.1,4.3,4.5,4.7,5"},
[106901] = {name = "狂热突袭",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "{}秒内提升攻速{},且装弹量增加{}发,但该轮射击后第一次换弹时间延长1秒。(装备\"聚合物弹鼓\"后,技能期间额外提升伤害30%,并且装弹量再增加1发。)",vals = "6,6.2,6.4,6.7,6.9,7.1,7.3,7.5,7.7,8;32%,35%,38%,41%,44%,47%,50%,53%,56%,60%;1,2,2,2,2,3,3,3,3,4"},
[107001] = {name = "量子回溯",code = "Seele",cd_time = "99,99,99,99,99,99,99,99,99,99",start_cd_time = 30,desc = "该轮攻击的最后一发子弹造成{}的伤害,同时立刻完成换弹。",vals = "150%,170%,180%,200%,220%,230%,250%,270%,280%,300%"},
[107101] = {name = "黑洞触媒",code = "Bronya",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 150,desc = "扔出一颗爆炸后会产生黑洞的手雷,黑洞持续{}秒,会吸引半径2.5范围内的敌人,同时黑洞中心1.5范围内的敌人每秒会受到{}伤害。",vals = "2,2.3,2.7,3,3.3,3.7,4,4.3,4.7,5;10%,11%,12%,13%,14%,15%,16%,17%,18%,20%"},
[118003] = {name = "雪狼之眼",code = "AK12_Buff",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升{}伤害,射速,命中和暴击率,持续{}秒。",vals = "15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
[119001] = {name = "罪首必诛",code = "QBZ191",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "主动:各个编制独立计算攻击,可分别攻击不同敌方单位,优先攻击Boss和高威胁敌方,技能持续{}秒。技能开启后各个编制的首次攻击能造成1.5范围的沉默效果,只对高威胁敌方有效,持续4秒。\n被动:攻击相同敌方单位时,每隔1次攻击额外造成1次1.5范围{}倍伤害(该伤害必中计算护甲不可暴击不计算编制)",vals = "6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1"},
[119101] = {name = "回响震爆",code = "sterling",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "主动<span style=\"color:#FFB300\">释放间隔2秒</span>\n主动:消耗1点充能,投掷手榴弹,对2.5范围内敌方单位造成{}倍伤害。\n被动:梯队每编入1把冲锋枪人形,增加自身充能上限和初始充能点数1点。每隔{}秒获得1点充能,梯队每编入1把其他冲锋枪人形,增加自身充能上限和初始充能点数1点。\n自身每次使用技能后,提升全队人形手榴弹伤害{},持续{}秒。",vals = "1.6,1.9,2.1,2.4,2.7,2.9,3.2,3.5,3.7,4;12,11.6,11.1,10.7,10.2,9.8,9.3,8.9,8.4,8;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4,4,5,5,5,5,6,6,6"},
[119201] = {name = "热焰光畴",code = "MPK",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:每秒赋予自身周围一格内所有单位淬燃效果,获得淬燃效果的单位会损失0.5%最大生命值。\n主动:赋予更强力的淬燃效果,损失血量增加至{}最大生命值;拥有淬燃效果的单位额外提升{}伤害;技能持续{}秒。\n若自身拥有衍光效果,赋予淬燃效果的同时还会降低敌方单位移速和射速{}。",vals = "3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
[119301] = {name = "银月波场",code = "MPL",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:每秒赋予自身周围一格内所有单位衍光效果,获得衍光效果的单位增加{}点护盾值,上限5层。\n主动:赋予更强力的衍光效果,护盾值增加至{}点;拥有衍光效果的单位还将获得{}易伤;技能持续{}秒。\n若自身拥有淬燃效果,赋予衍光效果的同时,使拥有护盾的敌方单位受到的伤害增加{}点。",vals = "2,2,3,3,4,4,5,5,6,6;6,8,9,11,12,14,15,17,18,20;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;15,18,21,23,26,29,32,34,37,40"},
[121501] = {name = "超频冲击",code = "VRB",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 150,desc = "接下来5次攻击造成{}倍必中可暴击伤害,场上友方单位超过5个时,每多1个友方单位额外获得1次攻击次数。",vals = "1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
[121601] = {name = "战场神偷",code = "CM901",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "偷取1个拥有增益的敌方非Boss单位的3种增益效果,优先偷取护盾、伤害和射速增益,持续{}秒。\n如果没偷取到任何增益,提升自身伤害{},持续{}秒。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
[121801] = {name = "黄昏预兆",code = "MG15",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 240,desc = "对当前生命值最高的敌方单位射击,同时呼叫空中支援额外造成每秒6次{}的伤害,持续{}秒,期间MG15持续攻击同一目标时不会进行换弹,直到切换目标。",vals = "60%,70%,80%,90%,100%,110%,120%,130%,140%,150%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
}
return data

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