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“模块:Enemy info/character data”的版本间的差异
(创建页面,内容为“local data = { [100] = {"格里芬", "单位来自格里芬"}, [201] = {"稻草人", "铁血工造干部"}, [202] = {"行裁者", "铁血工造干部"}, [203] =…”) |
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第1行: | 第1行: | ||
local data = { | local data = { | ||
− | [100] = {"格里芬", "单位来自格里芬"}, | + | [100] = {"格里芬","单位来自格里芬"}, |
− | [201] = {"稻草人", "铁血工造干部"}, | + | [201] = {"稻草人","铁血工造干部"}, |
− | [202] = {"行裁者", "铁血工造干部"}, | + | [202] = {"行裁者","铁血工造干部"}, |
− | [203] = {"猎手", "铁血工造干部"}, | + | [203] = {"猎手","铁血工造干部"}, |
− | [204] = {"干扰者", "铁血工造干部"}, | + | [204] = {"干扰者","铁血工造干部"}, |
− | [205] = {"炼金术士", "铁血工造干部"}, | + | [205] = {"炼金术士","铁血工造干部"}, |
− | [206] = {"破坏者", "铁血工造干部"}, | + | [206] = {"破坏者","铁血工造干部"}, |
− | [207] = {"计量官", "铁血工造干部"}, | + | [207] = {"计量官","铁血工造干部"}, |
− | [208] = {"建筑师", "铁血工造干部"}, | + | [208] = {"建筑师","铁血工造干部"}, |
− | [209] = {"梦想家", "铁血工造干部"}, | + | [209] = {"梦想家","铁血工造干部"}, |
− | [210] = {"衔尾蛇", "铁血工造干部"}, | + | [210] = {"衔尾蛇","铁血工造干部"}, |
− | [211] = {"法官", "铁血工造干部"}, | + | [211] = {"法官","铁血工造干部"}, |
− | [212] = {"代理人", "铁血工造干部"}, | + | [212] = {"代理人","铁血工造干部"}, |
− | [214] = {"末日魔犬", "末日魔犬,铁血工造研发的兽型单位,比普通机械狗更加强大"}, | + | [214] = {"末日魔犬","末日魔犬,铁血工造研发的兽型单位,比普通机械狗更加强大"}, |
− | [215] = {"M16A1", "M16被伞病毒感染"}, | + | [215] = {"M16A1","M16被伞病毒感染"}, |
− | [216] = {"“涅托”", "自称“涅托”的谜之生命体"}, | + | [216] = {"“涅托”","自称“涅托”的谜之生命体"}, |
− | [300] = {"普通", "该单位属性较为均衡,没有特别突出的特性"}, | + | [300] = {"普通","该单位属性较为均衡,没有特别突出的特性"}, |
− | [301] = {"危险", "单位异常危险,请谨慎应对!"}, | + | [301] = {"危险","单位异常危险,请谨慎应对!"}, |
− | [302] = {"巨型", "体型庞大,生命值较高!"}, | + | [302] = {"巨型","体型庞大,生命值较高!"}, |
− | [303] = {"近战", "近距离攻击方式"}, | + | [303] = {"近战","近距离攻击方式"}, |
− | [304] = {"高速", "拥有较高的移动速度"}, | + | [304] = {"高速","拥有较高的移动速度"}, |
− | [307] = {"精准", "该单位拥有高命中的特点"}, | + | [306] = {"机巧","拥有较高的闪避"}, |
− | [308] = {"连发", "该单位拥有高攻速的特点"}, | + | [307] = {"精准","该单位拥有高命中的特点"}, |
− | [309] = {"装甲", "该单位拥有护甲"}, | + | [308] = {"连发","该单位拥有高攻速的特点"}, |
− | [310] = {"护盾", "该单位可以生成抵御一定伤害的护盾"}, | + | [309] = {"装甲","该单位拥有护甲"}, |
− | [312] = {"力场", "该单位拥有制造力场盾的能力"}, | + | [310] = {"护盾","该单位可以生成抵御一定伤害的护盾"}, |
− | [313] = {"免伤", "该单位可以免除一定量的伤害"}, | + | [312] = {"力场","该单位拥有制造力场盾的能力"}, |
− | [314] = {"散射", "该单位可以同时攻击多个目标"}, | + | [313] = {"免伤","该单位可以免除一定量的伤害"}, |
− | [315] = {"穿甲", "攻击可穿透护甲造成伤害"}, | + | [314] = {"散射","该单位可以同时攻击多个目标"}, |
− | [316] = {"弱化", "可为目标施加弱化效果"}, | + | [315] = {"穿甲","攻击可穿透护甲造成伤害"}, |
− | [317] = {"压制", "可为目标施加移速降低的效果"}, | + | [316] = {"弱化","可为目标施加弱化效果"}, |
− | [319] = {"范围杀伤", "拥有造成范围伤害的能力"}, | + | [317] = {"压制","可为目标施加移速降低的效果"}, |
− | [320] = {"贯穿", "可对一条直线的多个单位造成伤害"}, | + | [319] = {"范围杀伤","拥有造成范围伤害的能力"}, |
− | [321] = {"制造", "战斗中可以制造新的单位参与战斗"}, | + | [320] = {"贯穿","可对一条直线的多个单位造成伤害"}, |
− | [322] = {"埋雷", "在战役中会埋下陷阱,目标经过会造成伤害。"}, | + | [321] = {"制造","战斗中可以制造新的单位参与战斗"}, |
− | [323] = {"自爆", "接近目标会引爆自己,从而对周围造成巨大的伤害"}, | + | [322] = {"埋雷","在战役中会埋下陷阱,目标经过会造成伤害。"}, |
− | [325] = {"定位", "远程锁定一个区域,对该区域的目标造成大量伤害"}, | + | [323] = {"自爆","接近目标会引爆自己,从而对周围造成巨大的伤害"}, |
− | [326] = {"支援", "可在战场外支援其他作战中的单位"}, | + | [325] = {"定位","远程锁定一个区域,对该区域的目标造成大量伤害"}, |
− | [327] = {"渗透", "该单位将无视任何限制与条件持续向前移动"}, | + | [326] = {"支援","可在战场外支援其他作战中的单位"}, |
− | [328] = {"骇入", "该单位将极大增加我方人形技能的冷却时间"}, | + | [327] = {"渗透","该单位将无视任何限制与条件持续向前移动"}, |
− | [329] = {"必杀", "目标拥有不可回避的超高伤害"}, | + | [328] = {"骇入","该单位将极大增加我方人形技能的冷却时间"}, |
− | [330] = {"义体", "该单位具有多部分生命值,对不同部位造成伤害将产生不同的效果"}, | + | [329] = {"必杀","目标拥有不可回避的超高伤害"}, |
− | [331] = {"加深", "对同一目标的伤害会持续增加"}, | + | [330] = {"义体","该单位具有多部分生命值,对不同部位造成伤害将产生不同的效果"}, |
− | [332] = {"对点特化", "将优先攻击较少编制的敌方单位并造成额外的伤害"}, | + | [331] = {"加深","对同一目标的伤害会持续增加"}, |
− | [334] = {"重甲", "该单位拥有极高的护甲"}, | + | [332] = {"对点特化","将优先攻击较少编制的敌方单位并造成额外的伤害"}, |
− | [335] = {"致盲", "该单位会大幅度降低我方单位命中"}, | + | [334] = {"重甲","该单位拥有极高的护甲"}, |
− | [426] = {"技巧·暴徒", "对远距离单位造成基础伤害,对接近自身的敌方单位造成必中伤害"}, | + | [335] = {"致盲","该单位会大幅度降低我方单位命中"}, |
− | [427] = {"持盾前进", "该单位在移动时将使用盾牌降低受到的伤害,减伤50%"}, | + | [426] = {"技巧·暴徒","对远距离单位造成基础伤害,对接近自身的敌方单位造成必中伤害"}, |
− | [428] = {"干扰B", "清除我方所有的正面增益及护盾"}, | + | [427] = {"持盾前进","该单位在移动时将使用盾牌降低受到的伤害,减伤50%"}, |
− | [429] = {"干扰Y", "清除敌方所有的负面效果并给予护盾"}, | + | [428] = {"干扰B","清除我方所有的正面增益及护盾"}, |
− | [430] = {"专业人员", "经验不一的专业团队"}, | + | [429] = {"干扰Y","清除敌方所有的负面效果并给予护盾"}, |
− | [431] = {"举盾警备", "原地举起盾牌持续获得护盾增益"}, | + | [430] = {"专业人员","经验不一的专业团队"}, |
− | [432] = {"蓄力充能", "蓄力聚集能量,对目标造成伤害"}, | + | [431] = {"举盾警备","原地举起盾牌持续获得护盾增益"}, |
− | [433] = {"持续伤害", "该单位攻击附带重伤效果,持续扣除我方单位生命值"}, | + | [432] = {"蓄力充能","蓄力聚集能量,对目标造成伤害"}, |
− | [434] = {"投掷", "将对预警范围造成大量伤害,注意躲避"}, | + | [433] = {"持续伤害","该单位攻击附带重伤效果,持续扣除我方单位生命值"}, |
− | [435] = {"反机械", "该单位会使用反机械的武器对我方机械单位造成巨大伤害"}, | + | [434] = {"投掷","将对预警范围造成大量伤害,注意躲避"}, |
− | [436] = {"核心", "作为敌人的部队首脑,被击杀后会下降其他单位伤害和回避"}, | + | [435] = {"反机械","该单位会使用反机械的武器对我方机械单位造成巨大伤害"}, |
− | [437] = {"指挥", "该单位能对场上其他单位产生增益效果"}, | + | [436] = {"核心","作为敌人的部队首脑,被击杀后会下降其他单位伤害和回避"}, |
− | [438] = {"召唤者", "不停地召唤新单位投入战场"}, | + | [437] = {"指挥","该单位能对场上其他单位产生增益效果"}, |
− | [439] = {"窃取者", "转移敌方的部分属性值到自身"}, | + | [438] = {"召唤者","不停地召唤新单位投入战场"}, |
− | [440] = {"刺杀者", "善用刀与钢爪,可对敌方单个编制造成斩杀效果"}, | + | [439] = {"窃取者","转移敌方的部分属性值到自身"}, |
− | [441] = {"竖盾", "降低身后单位所受伤害,竖盾期间自身受到一定伤害后,会提前结束竖盾效果"}, | + | [440] = {"刺杀者","善用刀与钢爪,可对敌方单个编制造成斩杀效果"}, |
− | [442] = {"征用", "偷取当前攻击目标的命中值并标记,可叠加。普攻会依据标记层数对标记目标造成额外伤害"}, | + | [441] = {"竖盾","降低身后单位所受伤害,竖盾期间自身受到一定伤害后,会提前结束竖盾效果"}, |
− | [443] = {"掩护号令", "提升己方全体回避"}, | + | [442] = {"征用","偷取当前攻击目标的命中值并标记,可叠加。普攻会依据标记层数对标记目标造成额外伤害"}, |
− | [444] = {"铁壁", "在场时自身周围友方单位所受伤害降低,敌方单位伤害降低"}, | + | [443] = {"掩护号令","提升己方全体回避"}, |
− | [445] = {"樱反像", "给自身增加一个护盾,持续5秒。若持续时间内护盾破裂,提升自身闪避,否则提升自身火力"}, | + | [444] = {"铁壁","在场时自身周围友方单位所受伤害降低,敌方单位伤害降低"}, |
− | [446] = {"披萨标记", "攻击标记敌人,累积三个触发额外伤害并提升自身伤害"}, | + | [445] = {"樱反像","给自身增加一个护盾,持续5秒。若持续时间内护盾破裂,提升自身闪避,否则提升自身火力"}, |
− | [447] = {"雪人出击", "受到4次雪人的攻击的单位会被标记一个编制,所有编制都被标记时,冻结(眩晕)该单位并造成额外伤害"}, | + | [446] = {"披萨标记","攻击标记敌人,累积三个触发额外伤害并提升自身伤害"}, |
− | [900] = {"????", "有关它的一切都处于迷雾中,神秘的存在"}, | + | [447] = {"雪人出击","受到4次雪人的攻击的单位会被标记一个编制,所有编制都被标记时,冻结(眩晕)该单位并造成额外伤害"}, |
− | [903] = {"训练专用", "训练用"}, | + | [900] = {"????","有关它的一切都处于迷雾中,神秘的存在"}, |
− | [908] = {"致命", "目标拥有难以承受的超高伤害,千万别被击中"}, | + | [903] = {"训练专用","训练用"}, |
− | [910] = {"自动防御设施", "该建筑拥有自主攻击的能力"}, | + | [908] = {"致命","目标拥有难以承受的超高伤害,千万别被击中"}, |
− | [911] = {"失格异构体", "失格异构体"}, | + | [910] = {"自动防御设施","该建筑拥有自主攻击的能力"}, |
− | [1001] = {"精英", "在所属势力中能力突出的存在"}, | + | [911] = {"失格异构体","失格异构体"}, |
− | [1002] = {"格里芬精英", "来自格里芬的精英单位"}, | + | [1001] = {"精英","在所属势力中能力突出的存在"}, |
− | [1003] = {"高威胁", "该单位对我方威胁很大,请谨慎应对"}, | + | [1002] = {"格里芬精英","来自格里芬的精英单位"}, |
− | [1004] = {"???", ""} | + | [1003] = {"高威胁","该单位对我方威胁很大,请谨慎应对"}, |
+ | [1004] = {"???",""}, | ||
+ | [1005] = {"韧性","该单位对于暴击伤害有着抵抗能力"} | ||
} | } | ||
return data | return data |
2023年5月31日 (三) 04:04的最新版本
此模块的文档可以在模块:Enemy info/character data/doc创建
local data = { [100] = {"格里芬","单位来自格里芬"}, [201] = {"稻草人","铁血工造干部"}, [202] = {"行裁者","铁血工造干部"}, [203] = {"猎手","铁血工造干部"}, [204] = {"干扰者","铁血工造干部"}, [205] = {"炼金术士","铁血工造干部"}, [206] = {"破坏者","铁血工造干部"}, [207] = {"计量官","铁血工造干部"}, [208] = {"建筑师","铁血工造干部"}, [209] = {"梦想家","铁血工造干部"}, [210] = {"衔尾蛇","铁血工造干部"}, [211] = {"法官","铁血工造干部"}, [212] = {"代理人","铁血工造干部"}, [214] = {"末日魔犬","末日魔犬,铁血工造研发的兽型单位,比普通机械狗更加强大"}, [215] = {"M16A1","M16被伞病毒感染"}, [216] = {"“涅托”","自称“涅托”的谜之生命体"}, [300] = {"普通","该单位属性较为均衡,没有特别突出的特性"}, [301] = {"危险","单位异常危险,请谨慎应对!"}, [302] = {"巨型","体型庞大,生命值较高!"}, [303] = {"近战","近距离攻击方式"}, [304] = {"高速","拥有较高的移动速度"}, [306] = {"机巧","拥有较高的闪避"}, [307] = {"精准","该单位拥有高命中的特点"}, [308] = {"连发","该单位拥有高攻速的特点"}, [309] = {"装甲","该单位拥有护甲"}, [310] = {"护盾","该单位可以生成抵御一定伤害的护盾"}, [312] = {"力场","该单位拥有制造力场盾的能力"}, [313] = {"免伤","该单位可以免除一定量的伤害"}, [314] = {"散射","该单位可以同时攻击多个目标"}, [315] = {"穿甲","攻击可穿透护甲造成伤害"}, [316] = {"弱化","可为目标施加弱化效果"}, [317] = {"压制","可为目标施加移速降低的效果"}, [319] = {"范围杀伤","拥有造成范围伤害的能力"}, [320] = {"贯穿","可对一条直线的多个单位造成伤害"}, [321] = {"制造","战斗中可以制造新的单位参与战斗"}, [322] = {"埋雷","在战役中会埋下陷阱,目标经过会造成伤害。"}, [323] = {"自爆","接近目标会引爆自己,从而对周围造成巨大的伤害"}, [325] = {"定位","远程锁定一个区域,对该区域的目标造成大量伤害"}, [326] = {"支援","可在战场外支援其他作战中的单位"}, [327] = {"渗透","该单位将无视任何限制与条件持续向前移动"}, [328] = {"骇入","该单位将极大增加我方人形技能的冷却时间"}, [329] = {"必杀","目标拥有不可回避的超高伤害"}, [330] = {"义体","该单位具有多部分生命值,对不同部位造成伤害将产生不同的效果"}, [331] = {"加深","对同一目标的伤害会持续增加"}, [332] = {"对点特化","将优先攻击较少编制的敌方单位并造成额外的伤害"}, [334] = {"重甲","该单位拥有极高的护甲"}, [335] = {"致盲","该单位会大幅度降低我方单位命中"}, [426] = {"技巧·暴徒","对远距离单位造成基础伤害,对接近自身的敌方单位造成必中伤害"}, [427] = {"持盾前进","该单位在移动时将使用盾牌降低受到的伤害,减伤50%"}, [428] = {"干扰B","清除我方所有的正面增益及护盾"}, [429] = {"干扰Y","清除敌方所有的负面效果并给予护盾"}, [430] = {"专业人员","经验不一的专业团队"}, [431] = {"举盾警备","原地举起盾牌持续获得护盾增益"}, [432] = {"蓄力充能","蓄力聚集能量,对目标造成伤害"}, [433] = {"持续伤害","该单位攻击附带重伤效果,持续扣除我方单位生命值"}, [434] = {"投掷","将对预警范围造成大量伤害,注意躲避"}, [435] = {"反机械","该单位会使用反机械的武器对我方机械单位造成巨大伤害"}, [436] = {"核心","作为敌人的部队首脑,被击杀后会下降其他单位伤害和回避"}, [437] = {"指挥","该单位能对场上其他单位产生增益效果"}, [438] = {"召唤者","不停地召唤新单位投入战场"}, [439] = {"窃取者","转移敌方的部分属性值到自身"}, [440] = {"刺杀者","善用刀与钢爪,可对敌方单个编制造成斩杀效果"}, [441] = {"竖盾","降低身后单位所受伤害,竖盾期间自身受到一定伤害后,会提前结束竖盾效果"}, [442] = {"征用","偷取当前攻击目标的命中值并标记,可叠加。普攻会依据标记层数对标记目标造成额外伤害"}, [443] = {"掩护号令","提升己方全体回避"}, [444] = {"铁壁","在场时自身周围友方单位所受伤害降低,敌方单位伤害降低"}, [445] = {"樱反像","给自身增加一个护盾,持续5秒。若持续时间内护盾破裂,提升自身闪避,否则提升自身火力"}, [446] = {"披萨标记","攻击标记敌人,累积三个触发额外伤害并提升自身伤害"}, [447] = {"雪人出击","受到4次雪人的攻击的单位会被标记一个编制,所有编制都被标记时,冻结(眩晕)该单位并造成额外伤害"}, [900] = {"????","有关它的一切都处于迷雾中,神秘的存在"}, [903] = {"训练专用","训练用"}, [908] = {"致命","目标拥有难以承受的超高伤害,千万别被击中"}, [910] = {"自动防御设施","该建筑拥有自主攻击的能力"}, [911] = {"失格异构体","失格异构体"}, [1001] = {"精英","在所属势力中能力突出的存在"}, [1002] = {"格里芬精英","来自格里芬的精英单位"}, [1003] = {"高威胁","该单位对我方威胁很大,请谨慎应对"}, [1004] = {"???",""}, [1005] = {"韧性","该单位对于暴击伤害有着抵抗能力"} } return data