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“Widget:EnemyInfo/js”的版本间的差异
(测试) |
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第45行: | 第45行: | ||
xmlhttp_standard_attribute.onreadystatechange = function() { | xmlhttp_standard_attribute.onreadystatechange = function() { | ||
if (this.readyState == 4 && this.status == 200) { | if (this.readyState == 4 && this.status == 200) { | ||
− | Enemy_standard_attribute = JSON.parse(this.responseText | + | Enemy_standard_attribute = JSON.parse(this.responseText); |
loadstate ++; } | loadstate ++; } | ||
}; | }; | ||
第63行: | 第63行: | ||
xmlhttp_Theater_area.onreadystatechange = function() { | xmlhttp_Theater_area.onreadystatechange = function() { | ||
if (this.readyState == 4 && this.status == 200) { | if (this.readyState == 4 && this.status == 200) { | ||
− | Theater_area = JSON.parse(this.responseText | + | Theater_area = JSON.parse(this.responseText); |
loadstate ++; } | loadstate ++; } | ||
}; | }; | ||
第90行: | 第90行: | ||
xmlhttp_charater_type.onreadystatechange = function() { | xmlhttp_charater_type.onreadystatechange = function() { | ||
if (this.readyState == 4 && this.status == 200) { | if (this.readyState == 4 && this.status == 200) { | ||
− | Enemy_charater_type = JSON.parse(this.responseText | + | Enemy_charater_type = JSON.parse(this.responseText); |
loadstate ++; } | loadstate ++; } | ||
}; | }; | ||
第108行: | 第108行: | ||
xmlhttp_Team_ai.onreadystatechange = function() { | xmlhttp_Team_ai.onreadystatechange = function() { | ||
if (this.readyState == 4 && this.status == 200) { | if (this.readyState == 4 && this.status == 200) { | ||
− | Team_ai = JSON.parse(this.responseText | + | Team_ai = JSON.parse(this.responseText); |
loadstate ++; } | loadstate ++; } | ||
}; | }; | ||
第117行: | 第117行: | ||
xmlhttp_Mission_targettrain_enemy.onreadystatechange = function() { | xmlhttp_Mission_targettrain_enemy.onreadystatechange = function() { | ||
if (this.readyState == 4 && this.status == 200) { | if (this.readyState == 4 && this.status == 200) { | ||
− | Mission_targettrain_enemy = JSON.parse(this.responseText | + | Mission_targettrain_enemy = JSON.parse(this.responseText); |
loadstate ++; } | loadstate ++; } | ||
}; | }; |