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“Widget:Equipquery”的版本间的差异
Mikumikuer(讨论 | 贡献) |
Mikumikuer(讨论 | 贡献) |
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第504行: | 第504行: | ||
} | } | ||
− | var output = `<table id="Equiptable" class="stattable" style="text-align:center; mid-width:300px; width:100%;">`; | + | var output = `<table id="Equiptable" class="stattable ${liteCheck()}" style="text-align:center; mid-width:300px; width:100%;">`; |
output += `<thead><tr><th style="min-width:120px;max-width:120px">装备<\/th><th style="min-width:110px;max-width:110px">图标<\/th><th>类型<\/th><th>伤害<\/th><th>命中<\/th><th>回避<\/th><th>射速<\/th><th>暴击<\/th><th>暴伤<\/th><th>穿甲<\/th><th>护甲<\/th><th>夜视<\/th><th>弹量<\/th><th>移速<\/th><th>效果<\/th><th style="width:110px; text-align:center;">适用人形<\/th><th>获得途径<\/th><\/tr><\/thead>`; | output += `<thead><tr><th style="min-width:120px;max-width:120px">装备<\/th><th style="min-width:110px;max-width:110px">图标<\/th><th>类型<\/th><th>伤害<\/th><th>命中<\/th><th>回避<\/th><th>射速<\/th><th>暴击<\/th><th>暴伤<\/th><th>穿甲<\/th><th>护甲<\/th><th>夜视<\/th><th>弹量<\/th><th>移速<\/th><th>效果<\/th><th style="width:110px; text-align:center;">适用人形<\/th><th>获得途径<\/th><\/tr><\/thead>`; | ||
output += `<tbody id="Equiptbody">` + htmlline + `<\/tbody><\/table>`; | output += `<tbody id="Equiptbody">` + htmlline + `<\/tbody><\/table>`; | ||
第514行: | 第514行: | ||
for (var x = 0; x < clearSel.length; x++) { clearSel[x].addEventListener("click", function () { clearSelect(this); }); } | for (var x = 0; x < clearSel.length; x++) { clearSel[x].addEventListener("click", function () { clearSelect(this); }); } | ||
for (var y = 0; y < invertSel.length; y++) { invertSel[y].addEventListener("click", function () { invertSelect(this); }); | for (var y = 0; y < invertSel.length; y++) { invertSel[y].addEventListener("click", function () { invertSelect(this); }); | ||
− | |||
} | } | ||
+ | |||
+ | function liteCheck(){if(document.querySelector("#liteMode").checked){return "minimode"}else{return ""}} | ||
function invertSelect(box) {//反选函数 | function invertSelect(box) {//反选函数 |