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模板:机动装甲/vehicle.json
< 模板:机动装甲
[
{ "id": 1, "name": "主战坦克", "en_name": "tank", "code": "TankM1", "introduce": "具有强大重武器火力的装甲单位,战斗时能通过重武器给敌人远距离打击,也可以通过多种轻武器近距离打击敌人。主战坦克所拥有的远近打击手段配合其装甲和快速机动能力,使其成为控制地面战场的王者。", "type": 1, "population": 2, "capacity": 0, "energy_max": 60, "energy_bak_max": 180, "energy_cost": 20, "baseammo": 40, "basemre": 40, "ammo_part": 10, "mre_part": 10, "type_component1": "1", "type_component2": "3,4", "type_component3": "1,2", "type_component4": "2", "type_component5": "3", "name_component1": "重武器栏位", "name_component2": "防护/功能栏位", "name_component3": "重/轻武器栏位", "name_component4": "轻武器栏位", "name_component5": "功能栏位", "common_component_num": 4, "crew_ids": "1001,1002,1003,1004", "launch_time": "2016-05-20 00:00:00", "hp": 3600, "heavy_damage": 290, "light_damage": 220, "reload": 136, "rate": 64, "precision": 102, "hit": 24, "armor": 10, "dodge": 12, "H_armor_piercing": 85, "L_armor_piercing": 45, "def_break": 180, "crit": 10, "crit_dmg": 150, "night_vision": 2, "move": 12, "L_attack_range": 8, "H_attack_range": 20, "long_attack_range": "1,2", "assist_type": 1, "assist_range": "1,2", "display_assist_damage_area": 100, "deploy_round": 0, "assist_attack_round": 0, "attack_round": 0, "original_component1": 12, "original_component2": 13, "original_component3": 0, "talent_skill": "220156,220202", "passive_skill": "0", "dynamic_passive_skill": "", "normal_attack": 900107, "performance_skill": 220220, "assist_skill": 220200, "assist_passive_skill": "", "mission_skill": "", "mission_skill_repair": 0, "destroy_coef": 0, "assist_damage_destroy_coef": 0, "basic_effect": 25000, "effect_rank": "", "interact_point": "", "interact_point_offset": "", "C_off": "1.6,5.2", "unlock_mission": "11485,11487;11483", "dorm_interact": "1;0.75;0" }, { "id": 2, "name": "战术人型机甲", "en_name": "Warjack", "code": "Warjack", "introduce": "战术人型机甲项目在IOP的投资下进行了数个原型试做,IOP希望抛弃原本军用机甲的笨重布局,以高机动力为设计前提,配置强大的武器及装备支持,通过轻重武器的多范围覆盖的打击形式填补装甲载具在城市巷战山区地形等复杂作战环境下的定位空白。", "type": 2, "population": 2, "capacity": 0, "energy_max": 80, "energy_bak_max": 240, "energy_cost": 20, "baseammo": 40, "basemre": 40, "ammo_part": 10, "mre_part": 10, "type_component1": "1,2", "type_component2": "2", "type_component3": "2", "type_component4": "3,4", "type_component5": "3", "name_component1": "重/轻武器栏位", "name_component2": "轻武器栏位", "name_component3": "轻武器栏位", "name_component4": "防护/功能栏位", "name_component5": "功能栏位", "common_component_num": 4, "crew_ids": "2001", "launch_time": "2016-05-20 00:00:00", "hp": 4400, "heavy_damage": 220, "light_damage": 290, "reload": 104, "rate": 80, "precision": 81, "hit": 30, "armor": 10, "dodge": 12, "H_armor_piercing": 65, "L_armor_piercing": 60, "def_break": 140, "crit": 40, "crit_dmg": 150, "night_vision": 2, "move": 12, "L_attack_range": 8, "H_attack_range": 20, "long_attack_range": "0,0", "assist_type": 0, "assist_range": "0,0", "display_assist_damage_area": 100, "deploy_round": 0, "assist_attack_round": 0, "attack_round": 0, "original_component1": 22, "original_component2": 23, "original_component3": 24, "talent_skill": "220154", "passive_skill": "220203", "dynamic_passive_skill": "", "normal_attack": 900107, "performance_skill": 900001, "assist_skill": 0, "assist_passive_skill": "", "mission_skill": "", "mission_skill_repair": 0, "destroy_coef": 0, "assist_damage_destroy_coef": 0, "basic_effect": 25000, "effect_rank": "", "interact_point": "", "interact_point_offset": "", "C_off": "1.6,5.2", "unlock_mission": "11484,11486;11482", "dorm_interact": "2;0.6;0" }
]